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Kerima
Full Character
Stat Block
--- Kerima --- Runes: Air Harmony Movement Type: Player Character Homeland: Sartar Occupation: Crafter Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 80 L Ransom: 500 L Description: Stats: Strength: 15 (75%) Constitution: 12 (60%) Size: 16 (80%) Dexterity: 16 (80%) Intelligence: 12 (60%) Power: 10 (50%) Charisma: 9 (45%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 10 Movement: Ground: 8 Ground: 8 Passions & Reputations: Reputation 23% Loyalty (Clan) 60% Devotion (Vinga) 80% Loyalty (Sartar) 70% Devotion (Orlanth) 60% Honor 80% Loyalty (Tribe) 60% Hate (Lunar Empire) 70% Love (Family) 70% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Darkness 20% Fire/Sky 10% Air 80% Power Runes: Truth 60% Disorder 25% Illusion 40% Movement 75% Beast 40% Stasis 25% Harmony 75% Man 60% Death 60% Fertility 40% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 53% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+0%)** Act 5% Art 15% Bargain 40% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 50% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 45% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 40% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 20% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Aldyrami) 20% Manage Household 50% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Craft (Dyes) 35% Craft (Weaver) 70% Devise 25% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Insight (Human) 30% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 50% Dagger 40% Fist 30% Grapple 30% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 60% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Mobility (0pts) Heal (2pts) Repair (2pts) Rune Spells: Shield (1pts) Lightning (1pts) Flight (1pts) Melee Attacks: Dagger 40% 1D4+2+1D4 SR 6 6/6 HP Broadsword 50% 1D8+1+1D4 SR 4 12/12 HP Medium Shield 35% 1D4+1D4 SR 5 12/12 HP Ranged Attacks: Sling 60% 1D8 SR 1 80/80 HP Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Set of tools Crafted goods worth 100 L 20 L in coin Cultural weapon
** Kerima ** Runes: Air Harmony Movement Homeland: Sartar, Occupation: Crafter, Initiate of Cult: Orlanth Adventurous STR: 15, CON: 12, SIZ: 16, DEX: 16, INT: 12, POW: 10, CHA: 9, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 10, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Devotion (Vinga) 80%, Loyalty (Sartar) 70%, Devotion (Orlanth) 60%, Honor 80%, Reputation 23%, Loyalty (Clan) 60%, Love (Family) 70%, Loyalty (Tribe) 60%, Hate (Lunar Empire) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 50%, Darkness 20%, Fire/Sky 10%, Air 80%, Man 60%, Death 60%, Fertility 40%, Truth 60%, Disorder 25%, Illusion 40%, Movement 75%, Beast 40%, Stasis 25%, Harmony 75%, Skills: Craft (Weaver) 70%, Sling 60%, Jump 53%, Broadsword 50%, Speak (Heortling) 50%, Sing 50%, Manage Household 50%, Climb 45%, Battle 45%, Dagger 40%, Bargain 40%, Cult Lore (Orlanth) 40%, Dodge 37%, Worship (Orlanth) 35% Spirit Magic: Mobility (0pts), Heal (2pts), Repair (2pts) Rune Spells: Flight (1pts), Shield (1pts), Lightning (1pts) Attacks: Dagger 40% 1D4+2+1D4 SR 6 6/6 HP Broadsword 50% 1D8+1+1D4 SR 4 12/12 HP Medium Shield 35% 1D4+1D4 SR 5 12/12 HP Sling 60% 1D8 SR 1 80/80 HP Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Set of tools, Crafted goods worth 100 L, 20 L in coin, Cultural weapon,