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The Foul
Full Character
Stat Block
--- The Foul --- Runes: Beast Movement Air Type: Player Character Homeland: Durulz (Ducks) Occupation: Hunter Initiate of Cult: Telmor Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Turning the tables on humans, the one known only as The Foul is a hunter of those who would murder his feathered brethren. Skilled with the bow he is the epitomy of a Duck Hunter. Stats: Strength: 10 (50%) Constitution: 12 (60%) Size: 6 (30%) Dexterity: 18 (90%) Intelligence: 12 (60%) Power: 12 (60%) Charisma: 19 (95%) Derived Stats: Hit Points: 11 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 3 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Hate (Those who kill ducks) 60% Reputation 25% Love (Family) 70% Loyalty (Clan) 70% Loyalty (Tribe) 60% Loyalty (The pack) 60% **Cults: Telmor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 70% Earth 40% Water 50% Power Runes: Disorder 50% Man 25% Beast 75% Truth 50% Death 50% Movement 75% Fertility 50% Stasis 25% Harmony 50% Illusion 50% Condition Runes: Skills: **Agility (+10%)** Boat 65% Climb 50% Dodge 46% Drive (Chariot) 15% Jump 64% Ride (Horse) 0% Swim 90% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 35% Intimidate 25% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% **Knowledge (+0%)** Alchemy 0% Animal Lore 45% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 0% Cult Lore (Telmor ) 40% Customs (Heortling) 0% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Lore (Local) 20% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 20% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 60% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Telmor ) 25% **Manipulation (+10%)** Conceal 50% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 45% Search 25% Track 105% **Stealth (+15%)** Hide 35% Move Quietly 35% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 90% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Rune Spells: Wolfrunning (2pts) Wolf's Head (1pts) Melee Attacks: Kick 25% 1D6 SR 8 0/0 HP Ranged Attacks: Composite Bow 90% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: History: 100 Lunars Cultural Weapons Hunting animal Snares Furs worth 120 L
** The Foul ** Runes: Beast Movement Air Homeland: Durulz (Ducks), Occupation: Hunter, Initiate of Cult: Telmor STR: 10, CON: 12, SIZ: 6, DEX: 18, INT: 12, POW: 12, CHA: 19, Derived Stats: Damage Bonus: 0, Hit Points: 11, Magic Points: 12, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Reputation 25%, Love (Family) 70%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Loyalty (The pack) 60%, Hate (Those who kill ducks) 60%, Cults: Telmor - Initiate - Rune Points: 3 Runes: Air 70%, Earth 40%, Water 50%, Fire/Sky 20%, Disorder 50%, Man 25%, Beast 75%, Truth 50%, Death 50%, Movement 75%, Fertility 50%, Stasis 25%, Harmony 50%, Illusion 50%, Skills: Track 105%, Composite Bow 90%, Swim 90%, Boat 65%, Jump 64%, Spirit Combat 60%, Speak (Heortling) 60%, Conceal 50%, Climb 50%, Dodge 46%, Scan 45%, Animal Lore 45%, Cult Lore (Telmor ) 40%, Medium Shield 40% Rune Spells: Wolfrunning (2pts), Wolf's Head (1pts) Attacks: Kick 25% 1D6 SR 8 0/0 HP Composite Bow 90% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: History: 100 Lunars, Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,