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Cgal
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Stat Block
--- Cgal --- Runes: Air Truth Harmony Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Humakt Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 15 (75%) Constitution: 11 (55%) Size: 16 (80%) Dexterity: 11 (55%) Intelligence: 18 (90%) Power: 16 (80%) Charisma: 8 (40%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 12 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Devotion 60% Reputation 5% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 70% Loyalty 60% **Cults: Humakt - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 60% Fire/Sky 30% Power Runes: Death 50% Disorder 25% Illusion 25% Harmony 75% Movement 50% Fertility 50% Beast 50% Stasis 50% Man 50% Truth 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 15% Disguise 5% Fast Talk 5% Intimidate 40% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Humakt) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 30% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 35% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Humakt) 70% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 45% Search 35% Track 25% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 95% Whip 25% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 65% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 75% Small Shield 25% Spirit Magic: Heal (1pts) Bladesharp (2pts) Detect Enemies (1pts) Rune Spells: Detect Truth (1pts) Sword Trance (1pts) Shield (1pts) True Weapon (1pts) Melee Attacks: 1H Short Spear 25% 1D6+1+1D4 SR 6 10/10 HP Shortsword 95% 1D6+1+1D4 SR 7 12/12 HP 1H Battle Axe 20% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 75% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 30% 1D10+1D2 SR 3 8/8 HP Rng 20 Thrown Dagger 65% 1D4+1D2 SR 3 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Cgal ** Runes: Air Truth Harmony Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Humakt STR: 15, CON: 11, SIZ: 16, DEX: 11, INT: 18, POW: 16, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 12, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Devotion 60%, Reputation 5%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 70%, Loyalty 60%, Cults: Humakt - Initiate - Rune Points: 3 Runes: Earth 60%, Fire/Sky 30%, Air 90%, Death 50%, Disorder 25%, Illusion 25%, Harmony 75%, Movement 50%, Fertility 50%, Man 50%, Beast 50%, Stasis 50%, Truth 75%, Skills: Shortsword 95%, Medium Shield 75%, Worship (Humakt) 70%, Throwing Dagger 65%, Hide 55%, Survival 55%, Speak (Heortling) 50%, Scan 45%, Intimidate 40%, Climb 40%, Farm 40%, Homeland Lore (Local) 40%, Spirit Combat 40%, Customs (Heortling) 35% Spirit Magic: Heal (1pts), Bladesharp (2pts), Detect Enemies (1pts) Rune Spells: Sword Trance (1pts), Shield (1pts), True Weapon (1pts), Detect Truth (1pts) Attacks: Medium Shield 75% 1D4+1D4 SR 7 12/12 HP 1H Short Spear 25% 1D6+1+1D4 SR 6 10/10 HP Shortsword 95% 1D6+1+1D4 SR 7 12/12 HP 1H Battle Axe 20% 1D8+2+1D4 SR 7 8/8 HP Thrown Dagger 65% 1D4+1D2 SR 3 6/6 HP Rng 20 Thrown Javelin 30% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 4/4 HP (16-18) - L Arm Armor: 3 3/3 HP (13-15) - R Arm Armor: 3 3/3 HP (12) - Chest Armor: 3 5/5 HP (9-11) - Abdomen Armor: 3 4/4 HP (5-8) - L Leg Armor: 3 4/4 HP (1-4) - R Leg Armor: 3 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,