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Kallala Manyr Eorlrossdottir
Full Character
Stat Block
--- Kallala Manyr Eorlrossdottir --- Runes: Air Beast Movement Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Orlanth Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Kallala Manyr Eorlrossdottir is Conceited and Flagging. She is a Heroic adventurer. (She/Her) Stats: Strength: 15 (75%) Constitution: 12 (60%) Size: 16 (80%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 15 (75%) Derived Stats: Hit Points: 13 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 14% Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 40% Fire/Sky 60% Power Runes: Beast 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 31% Drive (Chariot) 10% Jump 54% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 30% Intrigue 10% Orate 55% Sing 35% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 50% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 50% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 55% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 55% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 45% Medium Shield 40% Small Shield 25% Spirit Magic: Detect Enemies (1pts) Mobility (1pts) Strength (2pts) Disruption (1pts) Protection (4pts) Rune Spells: Summons of Evil (3pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Large Shield 45% 1D6+1D4 SR 6 16/16 HP 1H Battle Axe 50% 1D8+2+1D4 SR 6 8/8 HP Ranged Attacks: Thrown Rock 55% 1D4+1D2 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Kallala Manyr Eorlrossdottir ** Runes: Air Beast Movement Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Orlanth STR: 15, CON: 12, SIZ: 16, DEX: 13, INT: 13, POW: 14, CHA: 15, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 14%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 40%, Fire/Sky 60%, Air 90%, Movement 85%, Beast 85%, Skills: Survival 75%, Climb 70%, Axe, Throwing 55%, Rock 55%, Orate 55%, Hide 55%, Speak (Heortling) 55%, Jump 54%, Battle Axe 50%, Worship (Orlanth) 50%, Large Shield 45%, Medium Shield 40%, Spirit Combat 40%, Crossbows 35% Spirit Magic: Mobility (1pts), Strength (2pts), Disruption (1pts), Protection (4pts), Detect Enemies (1pts) Rune Spells: Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Large Shield 45% 1D6+1D4 SR 6 16/16 HP 1H Battle Axe 50% 1D8+2+1D4 SR 6 8/8 HP Thrown Rock 55% 1D4+1D2 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,