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Darmakt the Grey
Full Character
Stat Block
--- Darmakt the Grey --- Runes: Death Illusion Earth Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Babeester Gor Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Darmakt the Grey is Worldly and Disinterested. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 10 (50%) Size: 12 (60%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 8 (40%) Derived Stats: Damage Bonus: +1D4 Hit Points: 10 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Hate (Oathbreakers) 60% Reputation 12% Love (Family) 60% Loyalty (Band) 60% Loyalty (Clan) 60% **Cults: Babeester Gor - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 50% Earth 80% Power Runes: Illusion 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 10% Swim 15% **Communication (-5%)** Act 0% Art 0% Bargain 0% Charm 10% Dance 10% Disguise 0% Fast Talk 0% Intimidate 75% Intrigue 0% Orate 5% Sing 15% Speak (Earthtongue) 30% Speak (Heortling) 45% Speak (Tradetalk) 5% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Babeester Gor) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Plant) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 50% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 15% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Babeester Gor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 55% Move Quietly 15% **Melee (+5%)** 1H Axe 30% 1H Hammer 15% 1H Mace 20% 1H Spear 30% 2H Axe 70% 2H Hammer 35% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 30% Spirit Magic: Heal (7pts) Strength (2pts) Disruption (1pts) Rune Spells: Slash (1pts) Earth Shield (3pts) Summon Earth Elemental (1pts) Melee Attacks: Great Axe 70% 2D6+2+1D4 SR 7 10/10 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Darmakt the Grey ** Runes: Death Illusion Earth Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Babeester Gor STR: 14, CON: 10, SIZ: 12, DEX: 10, INT: 15, POW: 14, CHA: 8, Derived Stats: Damage Bonus: +1D4, Hit Points: 10, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 Passions: Hate (Oathbreakers) 60%, Reputation 12%, Love (Family) 60%, Loyalty (Band) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Babeester Gor - Initiate - Rune Points: 3 Runes: Earth 80%, Fire/Sky 60%, Air 50%, Illusion 85%, Death 85%, Skills: Intimidate 75%, 2H Axe 70%, Hide 55%, Spirit Combat 50%, Climb 50%, Survival 50%, Speak (Heortling) 45%, Medium Shield 45%, Farm 35%, Homeland Lore (Local) 35%, 2H Hammer 35%, Customs (Heortling) 30%, Large Shield 30%, Broadsword 30% Spirit Magic: Heal (7pts), Strength (2pts), Disruption (1pts) Rune Spells: Slash (1pts), Earth Shield (3pts), Summon Earth Elemental (1pts) Attacks: Great Axe 70% 2D6+2+1D4 SR 7 10/10 HP Medium Shield 45% 1D4+1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 4/4 HP (16-18) - L Arm Armor: 5 3/3 HP (13-15) - R Arm Armor: 5 3/3 HP (12) - Chest Armor: 5 5/5 HP (9-11) - Abdomen Armor: 5 4/4 HP (5-8) - L Leg Armor: 5 4/4 HP (1-4) - R Leg Armor: 5 4/4 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,