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Ondura the Younger
Full Character
Stat Block
--- Ondura the Younger --- Runes: Illusion Death Earth Type: Player Character Homeland: Sartar Occupation: Chariot Driver Initiate of Cult: Eurmal Standard of Living: Free Income: 60 L Ransom: 500 L Description: Ondura the Younger is Coquettish and Crafty. She is a Heroic adventurer. (She/Her) Stats: Strength: 10 (50%) Constitution: 18 (90%) Size: 16 (80%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 12 (60%) Charisma: 11 (55%) Derived Stats: Magic Points: 12 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 19 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 60% Loyalty (Leader) 60% Reputation 15% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Darkness 60% Fire/Sky 40% Air 10% Earth 80% Power Runes: Illusion 85% Death 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 65% Dodge 50% Drive (Chariot) 45% Jump 30% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 25% Dance 30% Disguise 5% Fast Talk 50% Intimidate 15% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Eurmal) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 35% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 20% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Eurmal) 20% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 70% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 20% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 30% Dagger 75% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 35% **Ranged (+5%)** Arbalest 15% Axe, Throwing 45% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 25% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 45% Small Shield 20% Spirit Magic: Disruption (1pts) Ignite (1pts) Glamour (2pts) Shimmer (3pts) Silence (1pts) Rune Spells: Illusory Sound (1pts) Illusory Taste (1pts) Illusory Substance (1pts) Melee Attacks: Dagger 75% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: 45% SR 3 0/0 HP Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 2 6/6 HP (13-15) - R Arm Armor: 2 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Ondura the Younger ** Runes: Illusion Death Earth Homeland: Sartar, Occupation: Chariot Driver, Initiate of Cult: Eurmal STR: 10, CON: 18, SIZ: 16, DEX: 10, INT: 15, POW: 12, CHA: 11, Derived Stats: Damage Bonus: +1D4, Hit Points: 19, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Loyalty (Leader) 60%, Reputation 15%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 60%, Fire/Sky 40%, Air 10%, Illusion 85%, Death 85%, Skills: Dagger 75%, Scan 70%, Climb 65%, Dodge 50%, Fast Talk 50%, Drive (Chariot) 45%, Axe, Throwing 45%, Medium Shield 45%, Elder Race Lore (Elves) 35%, Whip 35%, Spirit Combat 35%, Battle 35%, Farm 35%, Homeland Lore (Local) 35% Spirit Magic: Ignite (1pts), Glamour (2pts), Shimmer (3pts), Silence (1pts), Disruption (1pts) Rune Spells: Illusory Substance (1pts), Illusory Sound (1pts), Illusory Taste (1pts) Attacks: Dagger 75% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP 45% SR 3 0/0 HP Hit Locations: (19-20) - Head Armor: 2 7/7 HP (16-18) - L Arm Armor: 2 6/6 HP (13-15) - R Arm Armor: 2 6/6 HP (12) - Chest Armor: 2 8/8 HP (9-11) - Abdomen Armor: 2 7/7 HP (5-8) - L Leg Armor: 2 7/7 HP (1-4) - R Leg Armor: 2 7/7 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,