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Kendia Orlanda the Guile
Full Character
Stat Block
--- Kendia Orlanda the Guile --- Runes: Movement Earth Moon Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: High King Elf Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Kendia Orlanda the Guile is Random and Savage. She is a Heroic adventurer. (She/Her) Stats: Strength: 10 (50%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 17 (85%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 12 (60%) Derived Stats: Hit Points: 13 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Shaman) 60% Devotion (Aldrya) 60% Reputation 12% Love (Family) 60% Loyalty (Clan) 60% **Cults: High King Elf - Initiate - Rune Points: 3 Elemental Runes: Air 50% Moon 60% Earth 80% Power Runes: Movement 85% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 54% Drive (Chariot) 15% Jump 86% Ride (Horse) 15% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 40% Speak (Heortling) 0% Speak (Spiritspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (High King Elf) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 20% Lore (Local) 0% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 55% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 25% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 90% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Understand Herd Beast 0% Worship (High King Elf) 20% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+15%)** Hide 25% Move Quietly 25% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 50% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 50% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 80% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 50% Medium Shield 55% Small Shield 30% Spirit Magic: Speedart (1pts) Dispel Magic (4pts) Multimissile (7pts) Second Sight (3pts) Rune Spells: Shield (1pts) Reflection (1pts) Accelerate Growth (1pts) Melee Attacks: Dagger 50% 1D4+2 SR 7 6/6 HP Medium Shield 55% 1D4 SR 6 12/12 HP Ranged Attacks: Elf Bow 80% 1D8+1 SR 1 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Kendia Orlanda the Guile ** Runes: Movement Earth Moon Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: High King Elf STR: 10, CON: 13, SIZ: 12, DEX: 17, INT: 13, POW: 11, CHA: 12, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 12%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Devotion (Aldrya) 60%, Cults: High King Elf - Initiate - Rune Points: 3 Runes: Air 50%, Moon 60%, Earth 80%, Movement 85%, Skills: Spirit Combat 90%, Jump 86%, Elf Bow 80%, Medium Shield 55%, Plant Lore 55%, Dodge 54%, Climb 50%, Dagger 50%, Shortsword 50%, Large Shield 50%, Fist 40%, Sing 40%, Broadsword 40%, Grapple 40% Spirit Magic: Speedart (1pts), Dispel Magic (4pts), Multimissile (7pts), Second Sight (3pts) Rune Spells: Shield (1pts), Reflection (1pts), Accelerate Growth (1pts) Attacks: Dagger 50% 1D4+2 SR 7 6/6 HP Medium Shield 55% 1D4 SR 6 12/12 HP Elf Bow 80% 1D8+1 SR 1 6/6 HP Rng 80 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,