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Drell Frallfeifer
Full Character
Stat Block
--- Drell Frallfeifer --- Runes: Beast Movement Water Type: Player Character Homeland: Sartar Occupation: Fisher Initiate of Cult: Engizi Standard of Living: Poor Income: 60 L Ransom: 200 L Description: 1582. My grandmother survived the battle of Grizzly Peak. She witnessed the battle of Alda-Churi. 1597. Grandmother with great glory in defense of my homeland. +1D3 REP 1604. I was born. 1613. Father fought in Starbrow's Rebellion. Father was outlawed by the Lunar Empire for 4 years after the rebellion failed. 1618. Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 17 (85%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Hate (Lunar Empire) 60% Reputation 9% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% Loyalty (Sartar) 60% Loyalty (Temple) 60% **Cults: Engizi - Initiate - Rune Points: 3 Elemental Runes: Air 60% Water 70% Darkness 20% Power Runes: Harmony 50% Fertility 50% Beast 95% Truth 50% Man 5% Illusion 50% Death 50% Disorder 50% Movement 85% Stasis 15% Condition Runes: Skills: **Agility (+10%)** Boat 65% Climb 50% Dodge 44% Drive (Chariot) 15% Jump 61% Ride (Horse) 15% Ride (Horse) 20% Swim 65% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 15% Sing 20% Speak (Heortling) 0% Speak (Boatspeech) 30% Speak (Heortling) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Engizi) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (River) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Engizi) 45% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 40% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 55% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 50% Medium Shield 45% Small Shield 30% Rune Spells: Strongnet (2pts) Breath Air/Water (1pts) Melee Attacks: Fist 40% 1D3+1D4 SR 6 0/0 HP Grapple 40% Special+1D4 SR 6 0/0 HP 1H Javelin 40% 1D6+1D4 SR 4 8/8 HP Large Shield 50% 1D6+1D4 SR 5 16/16 HP Ranged Attacks: Sling 30% 1D8 SR 1 80/80 HP Rng 80 Atlatl 25% +1D6* SR 1 6/6 HP Rng 10 Thrown Rock 30% 1D4+1D2 SR 1 20/20 HP Rng 20 Thrown Javelin 55% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons 200m of rope or line Bobbin Small boat Jig lines or nets Hooks, baskets Gaff Salted or dried fish worth 60 L
** Drell Frallfeifer ** Runes: Beast Movement Water Homeland: Sartar, Occupation: Fisher, Initiate of Cult: Engizi STR: 13, CON: 16, SIZ: 16, DEX: 17, INT: 14, POW: 14, CHA: 12, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Reputation 9%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Loyalty (Temple) 60%, Hate (Lunar Empire) 60%, Cults: Engizi - Initiate - Rune Points: 3 Runes: Air 60%, Water 70%, Darkness 20%, Death 50%, Disorder 50%, Movement 85%, Stasis 15%, Harmony 50%, Fertility 50%, Beast 95%, Truth 50%, Man 5%, Illusion 50%, Skills: Boat 65%, Swim 65%, Jump 61%, Javelin 55%, Climb 50%, Speak (Heortling) 50%, Large Shield 50%, Medium Shield 45%, Worship (Engizi) 45%, Dodge 44%, 1H Spear 40%, Dagger 40%, Crossbows 40%, Broadsword 40% Rune Spells: Strongnet (2pts), Breath Air/Water (1pts) Attacks: Fist 40% 1D3+1D4 SR 6 0/0 HP Grapple 40% Special+1D4 SR 6 0/0 HP 1H Javelin 40% 1D6+1D4 SR 4 8/8 HP Large Shield 50% 1D6+1D4 SR 5 16/16 HP Atlatl 25% +1D6* SR 1 6/6 HP Rng 10 Thrown Rock 30% 1D4+1D2 SR 1 20/20 HP Rng 20 Thrown Javelin 55% 1D10+1D2 SR 1 8/8 HP Rng 20 Sling 30% 1D8 SR 1 80/80 HP Rng 80 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, 200m of rope or line, Bobbin, Small boat, Jig lines or nets, Hooks, baskets, Gaff, Salted or dried fish worth 60 L,