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Malik
Full Character
Stat Block
--- Malik --- Runes: Air Man Fertility Type: Player Character Homeland: Sartar Occupation: Assistant Shaman Initiate of Cult: Storm Bull Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Stats: Strength: 12 (60%) Constitution: 16 (80%) Size: 13 (65%) Dexterity: 17 (85%) Intelligence: 13 (65%) Power: 17 (85%) Charisma: 18 (90%) Derived Stats: Damage Bonus: +1D4 Hit Points: 18 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+3 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Shaman) 60% Devotion (Storm Bull) 80% Reputation 5% Hate (Chaos) 70% Honor (Clan) 60% Love (Family) 70% Loyalty (Clan) 70% Loyalty (Tribe) 60% **Cults: Storm Bull - Initiate - Rune Points: 3 Elemental Runes: Air 80% Earth 50% Fire/Sky 25% Power Runes: Death 25% Man 80% Spirit 5% Stasis 40% Illusion 45% Truth 55% Harmony 50% Disorder 50% Movement 60% Fertility 75% Beast 20% Condition Runes: Skills: **Agility (+15%)** Boat 20% Climb 55% Dodge 49% Drive (Chariot) 20% Jump 66% Ride (Horse) 20% Ride (Horse) 25% Swim 30% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 40% Intrigue 20% Orate 25% Sing 45% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Spiritspeech) 35% Speak (Tradetalk) 25% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Storm Bull) 50% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Animal) 25% Lore (Plant) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+15%)** Meditate 70% Prepare Corpse 25% Sense Assassin 0% Sense Chaos 60% Sorcery (Spell) 0% Spirit Combat 90% Spirit Dance 25% Spirit Lore 35% Spirit Travel 35% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Storm Bull) 35% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 25% Play Instrument 25% Sleight 30% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 35% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 40% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 95% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 25% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 85% Small Shield 35% Spirit Magic: Heal (2pts) Bladesharp (2pts) Protection (1pts) Distraction (1pts) Rune Spells: Face Chaos (1pts) Impede Chaos (1pts) Summon Air Elemental (1pts) Melee Attacks: Medium Shield 85% 1D4+1D4 SR 6 12/12 HP Dagger 45% 1D4+2+1D4 SR 7 6/6 HP Broadsword 95% 1D8+1+1D4 SR 5 12/12 HP Quarterstaff 35% 1D8+1D4 SR 3 8/8 HP Ranged Attacks: Light Crossbow 45% 2D4+2 SR 1 6/6 HP Rng 100 Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Heavy Crossbow 45% 2D6+2 SR 1 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Malik ** Runes: Air Man Fertility Homeland: Sartar, Occupation: Assistant Shaman, Initiate of Cult: Storm Bull STR: 12, CON: 16, SIZ: 13, DEX: 17, INT: 13, POW: 17, CHA: 18, Derived Stats: Hit Points: 18, Magic Points: 17, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 Passions: Devotion (Storm Bull) 80%, Reputation 5%, Hate (Chaos) 70%, Honor (Clan) 60%, Love (Family) 70%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Cults: Storm Bull - Initiate - Rune Points: 3 Runes: Earth 50%, Fire/Sky 25%, Air 80%, Truth 55%, Harmony 50%, Disorder 50%, Movement 60%, Fertility 75%, Beast 20%, Death 25%, Man 80%, Spirit 5%, Stasis 40%, Illusion 45%, Skills: Broadsword 95%, Spirit Combat 90%, Medium Shield 85%, Meditate 70%, Jump 66%, Speak (Heortling) 65%, Sense Chaos 60%, Climb 55%, Cult Lore (Storm Bull) 50%, Dodge 49%, Crossbows 45%, Fist 45%, Sing 45%, Dagger 45% Spirit Magic: Heal (2pts), Bladesharp (2pts), Protection (1pts), Distraction (1pts) Rune Spells: Impede Chaos (1pts), Summon Air Elemental (1pts), Face Chaos (1pts) Attacks: Dagger 45% 1D4+2+1D4 SR 7 6/6 HP Broadsword 95% 1D8+1+1D4 SR 5 12/12 HP Quarterstaff 35% 1D8+1D4 SR 3 8/8 HP Medium Shield 85% 1D4+1D4 SR 6 12/12 HP Thrown Javelin 40% 1D10+1D2 SR 1 8/8 HP Rng 20 Heavy Crossbow 45% 2D6+2 SR 1 10/10 HP Rng 120 Light Crossbow 45% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,