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Orlkar Oathe Amouroulfinsson
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Stat Block
--- Orlkar Oathe Amouroulfinsson --- Runes: Air Disorder Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Orlkar Oathe Amouroulfinsson is Honest and Popular. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 13 (65%) Size: 14 (70%) Dexterity: 11 (55%) Intelligence: 18 (90%) Power: 17 (85%) Charisma: 16 (80%) Derived Stats: Magic Points: 17 Spirit Damage: 1D6+3 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Movement: Ground: 8 Passions & Reputations: Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Honor 70% Reputation 22% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Air 90% Earth 60% Power Runes: Disorder 85% Movement 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 27% Drive (Chariot) 10% Jump 38% Ride (Horse) 15% Swim 20% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 65% Sing 80% Speak (Heortling) 75% Speak (Stormspeech) 35% Speak (Tradetalk) 25% **Knowledge (+15%)** Alchemy 0% Animal Lore 20% Battle 55% Bureacracy 0% Celestial Lore 20% Cult Lore (Orlanth) 30% Customs (Heortling) 0% Elder Race Lore (Elves) 20% Evaluate 25% Farm 45% First Aid 40% Game 30% Herd 30% Homeland Lore (Local) 45% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+15%)** Insight (Species) 35% Listen 50% Scan 60% Search 40% Track 20% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 85% Broadsword 40% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 85% Pole Lasso 20% Rock 30% Self Bow 20% Sling 45% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 90% Medium Shield 45% Small Shield 30% Spirit Magic: Demoralize (2pts) Fanaticism (1pts) Protection (1pts) Detect Enemies (1pts) Rune Spells: Mist Cloud (1pts) Wind Words (1pts) Earth Shield (3pts) Melee Attacks: 1H Battle Axe 85% 1D8+2+1D4 SR 8 8/8 HP Large Shield 90% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Thrown Javelin 85% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Orlkar Oathe Amouroulfinsson ** Runes: Air Disorder Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 14, CON: 13, SIZ: 14, DEX: 11, INT: 18, POW: 17, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Honor 70%, Reputation 22%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 90%, Earth 60%, Darkness 40%, Movement 85%, Disorder 85%, Skills: Large Shield 90%, Javelin 85%, Battle Axe 85%, Sing 80%, Speak (Heortling) 75%, Orate 65%, Scan 60%, Battle 55%, Listen 50%, Spirit Combat 45%, Homeland Lore (Local) 45%, Medium Shield 45%, Climb 45%, Sling 45% Spirit Magic: Demoralize (2pts), Fanaticism (1pts), Protection (1pts), Detect Enemies (1pts) Rune Spells: Mist Cloud (1pts), Wind Words (1pts), Earth Shield (3pts) Attacks: Large Shield 90% 1D6+1D4 SR 8 16/16 HP 1H Battle Axe 85% 1D8+2+1D4 SR 8 8/8 HP Thrown Javelin 85% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,