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Venarl
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Stat Block
--- Venarl --- Runes: Air Disorder Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Venarl is Insolent and Scared. He is a Heroic adventurer. (He/Him) Stats: Strength: 16 (80%) Constitution: 13 (65%) Size: 18 (90%) Dexterity: 13 (65%) Intelligence: 16 (80%) Power: 9 (45%) Charisma: 11 (55%) Derived Stats: Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 15 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% Reputation 21% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Air 90% Power Runes: Movement 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 26% Drive (Chariot) 5% Jump 39% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 25% Sing 40% Speak (Heortling) 50% Speak (Stormspeech) 35% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 45% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 50% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 90% Small Shield 25% Spirit Magic: Mobility (1pts) Protection (9pts) Rune Spells: Summon Elemental (1pts) Leap (1pts) Wind Words (1pts) Melee Attacks: Medium Shield 90% 1D4+1D6 SR 6 12/12 HP Dagger 85% 1D4+2+1D6 SR 7 6/6 HP Ranged Attacks: Sling 50% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Venarl ** Runes: Air Disorder Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 16, CON: 13, SIZ: 18, DEX: 13, INT: 16, POW: 9, CHA: 11, Derived Stats: Magic Points: 9, Damage Bonus: +1D6, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Reputation 21%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 90%, Earth 40%, Movement 85%, Disorder 85%, Skills: Medium Shield 90%, Dagger 85%, Battle 70%, Speak (Heortling) 50%, Sling 50%, Shortsword 45%, Climb 40%, Scan 40%, Sing 40%, Listen 40%, Jump 39%, Fist 35%, Grapple 35%, Speak (Stormspeech) 35% Spirit Magic: Mobility (1pts), Protection (9pts) Rune Spells: Wind Words (1pts), Summon Elemental (1pts), Leap (1pts) Attacks: Medium Shield 90% 1D4+1D6 SR 6 12/12 HP Dagger 85% 1D4+2+1D6 SR 7 6/6 HP Sling 50% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,