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Slowstacks
Full Character
Stat Block
--- Slowstacks --- Runes: Harmony Air Man Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 12 (60%) Dexterity: 11 (55%) Intelligence: 18 (90%) Power: 14 (70%) Charisma: 19 (95%) Derived Stats: Spirit Damage: 1D6+3 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 14 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Unit) 60% Devotion (Orlanth) 60% Reputation 10% Hate (Luners) 60% Love (Trading) 60% Devotion (Issairs) 60% Devotion (Orlanata) 60% Love (Family) 60% Loyalty (Satar) 60% Loyalty (Tribe) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 90% Earth 20% Power Runes: Man 75% Beast 25% Death 50% Truth 50% Illusion 50% Movement 50% Harmony 100% Stasis 50% Fertility 50% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 5% Ride (Horse) 10% Swim 15% **Communication (+15%)** Act 20% Art 20% Bargain 45% Charm 30% Dance 30% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 70% Sing 45% Speak (Heortling) 0% Speak (Heortling) 65% Speak (Stormspeech) 50% Speak (Tradetalk) 50% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 55% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 30% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 45% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Issaris) 20% Worship (Orlanth) 30% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 45% Scan 45% Search 35% Track 15% **Stealth (+10%)** Hide 30% Move Quietly 30% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 50% Battle Axe 30% Broadsword 80% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 75% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 85% Medium Shield 40% Small Shield 25% Spirit Magic: Disruption (0pts) Protection (2pts) Heal (2pts) Rune Spells: Shield (1pts) Dark Walk (1pts) Lightning (1pts) Melee Attacks: Broadsword 80% 1D8+1+1D4 SR 7 12/12 HP Large Shield 85% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 1701 Lunars Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Slowstacks ** Runes: Harmony Air Man Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Orlanth Adventurous STR: 13, CON: 14, SIZ: 12, DEX: 11, INT: 18, POW: 14, CHA: 19, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Unit) 60%, Devotion (Orlanth) 60%, Reputation 10%, Hate (Luners) 60%, Love (Trading) 60%, Loyalty (Clan) 60%, Devotion (Orlanata) 60%, Love (Family) 60%, Loyalty (Satar) 60%, Loyalty (Tribe) 60%, Devotion (Issairs) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 90%, Earth 20%, Beast 25%, Death 50%, Truth 50%, Illusion 50%, Movement 50%, Man 75%, Harmony 100%, Stasis 50%, Fertility 50%, Skills: Large Shield 85%, Broadsword 80%, Composite Bow 75%, Orate 70%, Speak (Heortling) 65%, Battle 55%, 2H Spear 50%, Speak (Tradetalk) 50%, Speak (Stormspeech) 50%, Bargain 45%, Spirit Combat 45%, Survival 45%, Sing 45%, Listen 45% Spirit Magic: Heal (2pts), Disruption (0pts), Protection (2pts) Rune Spells: Shield (1pts), Dark Walk (1pts), Lightning (1pts) Attacks: Broadsword 80% 1D8+1+1D4 SR 7 12/12 HP Large Shield 85% 1D6+1D4 SR 8 16/16 HP Composite Bow 75% 1D8+1 SR 3 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: History: 1701 Lunars, Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,