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"The pure One"
Full Character
Stat Block
--- "The pure One" --- Runes: Beast Movement Moon Type: Player Character Homeland: Balazaring Occupation: Balazaring Apprentice Hunter God Talker of Cult: Telmor Standard of Living: Poor Income: 0 L Ransom: 150 L Description: Stats: Strength: 14 (70%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 16 (80%) Intelligence: 16 (80%) Power: 11 (55%) Charisma: 10 (50%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 1 SIZ Strike Rank: 2 Movement: Ground: 8 Ground: 8 Ground: 8 Passions & Reputations: Hate (Tribes) 60% Love (Family (Mother)) 80% Love (Wolf Brother) 70% Reputation 18% Hate (Chaos) 60% **Cults: Telmor - God Talker - Rune Points: 8 Elemental Runes: Air 60% Moon 70% Earth 40% Water 60% Darkness 60% Fire/Sky 40% Power Runes: Disorder 50% Beast 95% Harmony 50% Death 50% Movement 95% Truth 50% Stasis 5% Illusion 50% Fertility 50% Man 5% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 112% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 30% **Knowledge (+5%)** Animal Lore 35% Battle 15% Celestial Lore 10% Cult Lore (Telmor) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 10% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 40% Plant Lore 45% Survival 55% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Prepare Corpse 10% Spirit Combat 60% Worship (Telmor) 40% **Manipulation (+10%)** Conceal 20% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 45% Scan 51% Search 30% Track (Telmor) 80% **Stealth (+5%)** Hide 70% Move Quietly 70% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 110% Battle Axe 20% Broadsword 20% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 110% Pole Lasso 15% Rock 25% Self Bow 15% Sling 25% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 25% Small Shield 25% Spirit Magic: Mobility (1pts) Speedart (1pts) Detect Life (3pts) Dispel Magic (3pts) Heal (3pts) Rune Spells: Sanctify (X2) (2pts) Transform Self (2pts) Wolfhide (3pts) Wolf's Head (1pts) Wolfrunning (2pts) Powers: Javelin Of The Hunt: 12/week homing-reflect 5-enchanted silver edge...Reflection 5 Point Ranged, Temporal, Stackable This spell reflects spells that fail to overcome the POW of the protected being. The next strike rank, the reflected spell or spells attack their caster(s). The POW of the reflected attack spell is equal to the caster’s POW when the spell was originally cast. It is compared to the POW of the caster (after the spell was cast) in a resistance roll. If the spell overcomes the caster’s POW, the caster suffers the spell’s effects. Each point stacked of this spell reflects 2 points of spirit magic or sorcery, or 1 point of Rune magic. Reflection does not work at all if the incoming spell is too powerful. Melee Attacks: Long Spear 110% 1D10+1+1D4 SR 3 10/10 HP Ranged Attacks: Atlatl 110% +1D6* SR 1 6/6 HP Rng 10 Thrown Javelin 110% 1D10+1D2 SR 1 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: 100 Lunars 7 Javelin (made of poisontorn wood) +10 m Range + poison pot 6 Snares Furs (1pt Armor over the whole body) Normal Clothes +2Armor Enchantig ogni zona del corpo Atlatl Magic Javelin of the Hunt
** "The pure One" ** Runes: Beast Movement Moon Homeland: Balazaring, Occupation: Balazaring Apprentice Hunter, God Talker of Cult: Telmor STR: 14, CON: 14, SIZ: 13, DEX: 16, INT: 16, POW: 11, CHA: 10, Derived Stats: Hit Points: 15, Magic Points: 11, Damage Bonus: +1D4, Movement- Ground: 8, Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Wolf Brother) 70%, Reputation 18%, Hate (Chaos) 60%, Hate (Tribes) 60%, Love (Family (Mother)) 80%, Cults: Telmor - God Talker - Rune Points: 8 Runes: Water 60%, Darkness 60%, Fire/Sky 40%, Air 60%, Moon 70%, Earth 40%, Truth 50%, Stasis 5%, Illusion 50%, Fertility 50%, Man 5%, Disorder 50%, Beast 95%, Harmony 50%, Death 50%, Movement 95%, Skills: Dodge 112%, Javelin 110%, 2H Spear 110%, Dagger 85%, Track (Telmor) 80%, Move Quietly 70%, Hide 70%, Spirit Combat 60%, Survival 55%, Scan 51%, Jump 50%, Plant Lore 45%, Climb 45%, Listen 45% Spirit Magic: Dispel Magic (3pts), Heal (3pts), Mobility (1pts), Speedart (1pts), Detect Life (3pts) Rune Spells: Wolf's Head (1pts), Wolfrunning (2pts), Sanctify (X2) (2pts), Transform Self (2pts), Wolfhide (3pts) Powers: Javelin Of The Hunt: 12/week homing-reflect 5-enchanted silver edge...Reflection 5 Point Ranged, Temporal, Stackable This spell reflects spells that fail to overcome the POW of the protected being. The next strike rank, the reflected spell or spells attack their caster(s). The POW of the reflected attack spell is equal to the caster’s POW when the spell was originally cast. It is compared to the POW of the caster (after the spell was cast) in a resistance roll. If the spell overcomes the caster’s POW, the caster suffers the spell’s effects. Each point stacked of this spell reflects 2 points of spirit magic or sorcery, or 1 point of Rune magic. Reflection does not work at all if the incoming spell is too powerful. Attacks: Long Spear 110% 1D10+1+1D4 SR 3 10/10 HP Thrown Javelin 110% 1D10+1D2 SR 1 8/8 HP Rng 20 Atlatl 110% +1D6* SR 1 6/6 HP Rng 10 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: 100 Lunars, 7 Javelin (made of poisontorn wood) +10 m Range + poison pot 6, Snares, Furs (1pt Armor over the whole body), Normal Clothes, +2Armor Enchantig ogni zona del corpo, Atlatl , Magic Javelin of the Hunt ,