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Kimali the Wretch
Full Character
Stat Block
--- Kimali the Wretch --- Runes: Illusion Movement Water Type: Player Character Homeland: Sartar Occupation: Thief Initiate of Cult: Eurmal Standard of Living: Poor Income: 30 L Ransom: 250 L Description: A street-urchin and purveyor of information, not to mention several diseases, Kimali operates a small gang of child-thieves in Nochet. He is smart and quick, but has an eye for treasure that usually gets him in tight spots. He is, unknowingly, a devotee of Eurmal. Stats: Strength: 9 (45%) Constitution: 13 (65%) Size: 9 (45%) Dexterity: 19 (95%) Intelligence: 15 (75%) Power: 13 (65%) Charisma: 16 (80%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 0 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Loyalty (Pack) 60% Loyalty (Tribe) 60% Hate (Authority) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Water 70% Darkness 20% Fire/Sky 50% Air 10% Power Runes: Man 50% Beast 50% Death 50% Illusion 90% Stasis 10% Truth 10% Disorder 50% Harmony 50% Movement 90% Fertility 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 85% Dodge 98% Drive (Chariot) 15% Jump 67% Ride (Horse) 15% Ride (Pig) 20% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 30% Dance 20% Disguise 40% Fast Talk 80% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 10% Battle 15% Celestial Lore 10% Cult Lore (Eurmal) 20% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% Worship (Eurmal) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 40% Play Instrument 20% Sleight 65% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 10% **Stealth (+15%)** Hide 60% Move Quietly 80% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 40% Dagger 80% Fist 40% Grapple 40% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 30% Spirit Magic: Mobility (1pts) Bladesharp (3pts) Disruption (1pts) Rune Spells: Reflection (1pts) Illusory Sight (1pts) Illusory Sound (1pts) Melee Attacks: Dagger 80% 1D4+2 SR 6 6/6 HP Ranged Attacks: Sling 30% 1D8 SR 0 80/80 HP Thrown Dagger 25% 1D4 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 50 Lunars Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Kimali the Wretch ** Runes: Illusion Movement Water Homeland: Sartar, Occupation: Thief, Initiate of Cult: Eurmal STR: 9, CON: 13, SIZ: 9, DEX: 19, INT: 15, POW: 13, CHA: 16, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Pack) 60%, Loyalty (Tribe) 60%, Hate (Authority) 60%, Reputation 5%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Water 70%, Darkness 20%, Fire/Sky 50%, Air 10%, Truth 10%, Disorder 50%, Fertility 50%, Harmony 50%, Movement 90%, Death 50%, Illusion 90%, Man 50%, Beast 50%, Stasis 10%, Skills: Dodge 98%, Climb 85%, Dagger 80%, Fast Talk 80%, Move Quietly 80%, Jump 67%, Sleight 65%, Hide 60%, Medium Shield 45%, Broadsword 40%, Crossbows 40%, Devise 40%, Fist 40%, Large Shield 40% Spirit Magic: Mobility (1pts), Bladesharp (3pts), Disruption (1pts) Rune Spells: Reflection (1pts), Illusory Sight (1pts), Illusory Sound (1pts) Attacks: Dagger 80% 1D4+2 SR 6 6/6 HP Sling 30% 1D8 SR 0 80/80 HP Thrown Dagger 25% 1D4 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: History: 50 Lunars, Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,