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Hunter
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--- Hunter --- Runes: Fertility Man Air Type: Player Character Homeland: Old Tarsh Occupation: Hunter Initiate of Cult: Odayla Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 17 (85%) Charisma: 15 (75%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 Movement: Ground: 8 Ground: 8 Passions & Reputations: Loyalty (Shaker Temple) 60% Reputation 5% Love (Family) 80% Loyalty (Clan) 60% **Cults: Odayla - Initiate - Rune Points: 3 Elemental Runes: Water 25% Air 70% Earth 65% Power Runes: Truth 60% Disorder 40% Illusion 40% Movement 50% Fertility 75% Beast 25% Death 25% Harmony 60% Man 75% Stasis 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 41% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 35% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 20% Sing 40% Speak (Heortling) 0% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 70% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Odayla) 25% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 35% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Lore (Local) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 60% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 55% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 15% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Odayla) 40% **Manipulation (+10%)** Conceal 25% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 70% Scan 45% Search 35% Track 75% **Stealth (-5%)** Hide 25% Move Quietly 5% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 35% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 70% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Spirit Magic: Mobility (1pts) Speedart (1pts) Protection (2pts) Detect Life (1pts) Rune Spells: Claws (2pts) Bear's Skin (3pts) Bear's Strength (2pts) Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Hunter ** Runes: Fertility Man Air Homeland: Old Tarsh, Occupation: Hunter, Initiate of Cult: Odayla STR: 13, CON: 14, SIZ: 13, DEX: 12, INT: 14, POW: 17, CHA: 15, Derived Stats: Magic Points: 17, Damage Bonus: +1D4, Hit Points: 16, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Reputation 5%, Love (Family) 80%, Loyalty (Clan) 60%, Loyalty (Shaker Temple) 60%, Cults: Odayla - Initiate - Rune Points: 3 Runes: Air 70%, Earth 65%, Water 25%, Beast 25%, Death 25%, Harmony 60%, Stasis 50%, Man 75%, Truth 60%, Disorder 40%, Illusion 40%, Movement 50%, Fertility 75%, Skills: Track 75%, Listen 70%, Animal Lore 70%, Composite Bow 70%, Peaceful Cut 60%, Speak (Tarshite) 60%, Survival 55%, Climb 45%, Spirit Combat 45%, Scan 45%, Jump 41%, Medium Shield 40%, Homeland Lore (Local) 40%, Worship (Odayla) 40% Spirit Magic: Mobility (1pts), Speedart (1pts), Protection (2pts), Detect Life (1pts) Rune Spells: Bear's Strength (2pts), Claws (2pts), Bear's Skin (3pts) Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,