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Trangin Analing
Full Character
Stat Block
--- Trangin Analing --- Runes: Harmony Movement Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Priest Initiate of Cult: Issaries Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Tragin is a strange Duck, he thinks he is a great trader. Worshiping Issares and talking with a lisp. People find him comical all the while he is actually very skilled. Taking advantage of peoples view of Durulz. He is actually a skilled fighter. Being from a rich Issaries family, he is well connected in Boldholm. Stats: Strength: 11 (55%) Constitution: 15 (75%) Size: 8 (40%) Dexterity: 22 (110%) Intelligence: 17 (85%) Power: 18 (90%) Charisma: 13 (65%) Derived Stats: Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 18 Spirit Damage: 1D6+1 DEX Strike Rank: 0 SIZ Strike Rank: 2 Movement: Ground: 5 Water: 8 Ground: 5 Water: 8 Ground: 5 Water: 8 Passions & Reputations: Fear (Lunar) 60% Love (Family) 70% Devotion (Sartar) 60% Loyalty (Clan) 60% Devotion (Issaries) 80% Reputation 15% Loyalty (Sartar) 60% Loyalty (Temple) 60% Loyalty (Tribe) 60% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 30% Earth 40% Water 80% Power Runes: Man 50% Beast 50% Harmony 90% Truth 50% Disorder 10% Illusion 50% Fertility 50% Death 50% Stasis 10% Movement 90% Condition Runes: Skills: **Agility (+20%)** Boat 50% Climb 60% Dodge 99% Drive (Chariot) 25% Jump 86% Swim 100% **Communication (+15%)** Act 20% Art 20% Bargain 65% Charm 30% Dance 40% Disguise 20% Fast Talk 40% Intimidate 30% Intrigue 20% Orate 70% Sing 75% Speak (Tradetalk) 70% **Knowledge (+15%)** Animal Lore 20% Battle 25% Celestial Lore 20% Cult Lore (Issaries) 70% Elder Race Lore (Elves) 20% Evaluate 75% Farm 45% First Aid 25% Game 30% Herd 30% Homeland Lore (Local) 45% Lore (Elder Races) 50% Manage Household 35% Mineral Lore 20% Peaceful Cut 25% Plant Lore 20% Read/Write (Hoertling) 65% Survival 30% Treat Disease 20% Treat Poison 20% **Magic (+10%)** Meditate 50% Prepare Corpse 20% Spirit Combat 45% Worship (Orlanth) 20% Worship (Issaries) 60% **Manipulation (+30%)** Conceal 35% Craft (Arms) 40% Devise 35% Play Instrument 35% Sleight 40% **Perception (+15%)** Insight (Species) 35% Listen 40% Scan 40% Search 40% Track 20% **Stealth (+25%)** Hide 35% Move Quietly 35% **Melee (+30%)** 1H Axe 40% 1H Hammer 40% 1H Mace 45% 1H Spear 70% 2H Axe 35% 2H Hammer 35% 2H Mace 40% 2H Spear 45% Battle Axe 50% Broadsword 55% Dagger 55% Fist 55% Grapple 55% Kick 45% Kopis 40% Lance 35% Pike 45% Quarterstaff 45% Rapier 95% Shortsword 40% **Ranged (+30%)** Arbalest 40% Axe, Throwing 40% Composite Bow 35% Crossbows 55% Dagger, Throwing 35% Elf Bow 35% Javelin 50% Pole Lasso 35% Rock 45% Self Bow 35% Sling 35% Staff Sling 40% Throwing Dagger 40% Thrown Axe 40% **Shield (+30%)** Large Shield 55% Medium Shield 60% Small Shield 45% Spirit Magic: Disruption (0pts) Detect Enemies (0pts) Heal (2pts) Rune Spells: Lock (1pts) Create Market (3pts) Spell Trading (2pts) Melee Attacks: Medium Shield 60% 1D4 SR 5 12/12 HP 1H Short Spear 70% 1D6+1 SR 4 10/10 HP Rapier 95% 1D6+1 SR 5 8/8 HP Broadsword 55% 1D8+1 SR 4 12/12 HP Ranged Attacks: Thrown Dagger 40% 1D4 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Trangin Analing ** Runes: Harmony Movement Water Homeland: Durulz (Ducks), Occupation: Priest, Initiate of Cult: Issaries STR: 11, CON: 15, SIZ: 8, DEX: 22, INT: 17, POW: 18, CHA: 13, Derived Stats: Hit Points: 15, Magic Points: 18, Damage Bonus: 0, Movement- Ground: 5, Water: 8, Ground: 5, Water: 8, Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Loyalty (Temple) 60%, Reputation 15%, Fear (Lunar) 60%, Love (Family) 70%, Devotion (Sartar) 60%, Loyalty (Clan) 60%, Devotion (Issaries) 80%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 30%, Earth 40%, Water 80%, Truth 50%, Death 50%, Stasis 10%, Disorder 10%, Illusion 50%, Fertility 50%, Movement 90%, Beast 50%, Harmony 90%, Man 50%, Skills: Swim 100%, Dodge 99%, Rapier 95%, Jump 86%, Evaluate 75%, Sing 75%, Cult Lore (Issaries) 70%, Speak (Tradetalk) 70%, Orate 70%, 1H Spear 70%, Bargain 65%, Read/Write (Hoertling) 65%, Medium Shield 60%, Worship (Issaries) 60% Spirit Magic: Heal (2pts), Disruption (0pts), Detect Enemies (0pts) Rune Spells: Lock (1pts), Create Market (3pts), Spell Trading (2pts) Attacks: 1H Short Spear 70% 1D6+1 SR 4 10/10 HP Rapier 95% 1D6+1 SR 5 8/8 HP Broadsword 55% 1D8+1 SR 4 12/12 HP Medium Shield 60% 1D4 SR 5 12/12 HP Thrown Dagger 40% 1D4 SR 0 6/6 HP Rng 20 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,