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Bard
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--- Bard --- Runes: Movement Illusion Disorder Type: Player Character Homeland: Sartar Occupation: Entertainer Initiate of Cult: Eurmal Standard of Living: Free Income: 100 L Ransom: 500 L Description: Stats: Strength: 11 (55%) Constitution: 16 (80%) Size: 11 (55%) Dexterity: 13 (65%) Intelligence: 15 (75%) Power: 16 (80%) Charisma: 17 (85%) Derived Stats: Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Hate (Authority) 60% Loyalty (Patron) 60% Reputation 10% Love (Family) 60% Loyalty (Clan) 60% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 30% Moon 40% Earth 60% Power Runes: Movement 90% Man 60% Stasis 10% Harmony 30% Illusion 80% Beast 40% Fertility 50% Truth 20% Disorder 70% Death 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 76% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 80% Dance 55% Disguise 15% Fast Talk 55% Intimidate 25% Intrigue 15% Orate 40% Sing 70% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Traderalk) 40% Speak (Tradetalk) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Eurmal) 20% Customs (Heortling) 0% Customs (Heortling) 40% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Choose One) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 25% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Eurmal) 45% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 45% Sleight 20% **Perception (+5%)** Insight (Species) 25% Insight (Human) 45% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 60% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 25% Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument 50 L in coin 70 L in goods Cultural weapons Costume if appropriate
** Bard ** Runes: Movement Illusion Disorder Homeland: Sartar, Occupation: Entertainer, Initiate of Cult: Eurmal STR: 11, CON: 16, SIZ: 11, DEX: 13, INT: 15, POW: 16, CHA: 17, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 16, Movement- Ground: 8, Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Hate (Authority) 60%, Loyalty (Patron) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 30%, Moon 40%, Earth 60%, Disorder 70%, Fertility 50%, Truth 20%, Death 50%, Stasis 10%, Harmony 30%, Illusion 80%, Movement 90%, Man 60%, Beast 40%, Skills: Charm 80%, Dodge 76%, Sing 70%, Speak (Heortling) 60%, Sling 60%, Fast Talk 55%, Dance 55%, Worship (Eurmal) 45%, Climb 45%, Play Instrument 45%, Spirit Combat 45%, Insight (Human) 45%, Jump 44%, Speak (Traderalk) 40% Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Musical instrument, 50 L in coin, 70 L in goods, Cultural weapons, Costume if appropriate,