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Altanderer
Full Character
Stat Block
--- Altanderer --- Runes: Fire/Sky Fertility Harmony Type: Player Character Homeland: Balazaring Occupation: Priest Initiate of Cult: Yelm Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Altanderer is Genial and Disturbed. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 10 (50%) Intelligence: 14 (70%) Power: 16 (80%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 26% Love (Family) 60% Devotion (any) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Yelm - Initiate - Rune Points: 3 Elemental Runes: Moon 60% Earth 40% Fire/Sky 90% Power Runes: Fertility 85% Harmony 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 20% Drive (Chariot) 5% Jump 45% Ride (Horse) 95% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 25% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 25% Sing 65% Speak (Firespeech) 25% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 20% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Yelm) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 25% Mineral Lore 10% Peaceful Cut 30% Plant Lore 20% Read/Write (Old Tarsh) 15% Shiphandling 0% Survival 45% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 45% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Yelm) 25% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 20% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 25% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 30% Pole Lasso 35% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 20% Spirit Magic: Firearrow (2pts) Disruption (1pts) Extinguish (3pts) Multimissile (1pts) Slow (1pts) Mobility (1pts) Rune Spells: Command (2pts) Cloud Clear (1pts) Dismiss Fire Elemental (1pts) Melee Attacks: Grapple 30% Special+1D4 SR 9 0/0 HP Small Shield 20% 1D3+1D4 SR 8 8/8 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Altanderer ** Runes: Fire/Sky Fertility Harmony Homeland: Balazaring, Occupation: Priest, Initiate of Cult: Yelm STR: 12, CON: 12, SIZ: 14, DEX: 10, INT: 14, POW: 16, CHA: 14, Derived Stats: Magic Points: 16, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Love (Family) 60%, Devotion (any) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 26%, Cults: Yelm - Initiate - Rune Points: 3 Runes: Fire/Sky 90%, Moon 60%, Earth 40%, Harmony 85%, Fertility 85%, Skills: Ride (Horse) 95%, Sing 65%, Listen 50%, Climb 50%, Scan 50%, Survival 45%, Spirit Combat 45%, Meditate 45%, Jump 45%, Farm 40%, Homeland Lore (Local) 35%, Pole Lasso 35%, Grapple 30%, Peaceful Cut 30% Spirit Magic: Slow (1pts), Mobility (1pts), Firearrow (2pts), Disruption (1pts), Extinguish (3pts), Multimissile (1pts) Rune Spells: Command (2pts), Cloud Clear (1pts), Dismiss Fire Elemental (1pts) Attacks: Grapple 30% Special+1D4 SR 9 0/0 HP Small Shield 20% 1D3+1D4 SR 8 8/8 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,