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Adinna
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--- Adinna --- Runes: Earth Fertility Man Type: Player Character Homeland: Sartar Occupation: Healer Initiate of Cult: Ernalda Standard of Living: Free Income: 80 L Ransom: 500 L Description: Healer and Initiate of Ernalda from Ernaldori Clan. Grandfather is a well-renowned horsemaster in the Colymar Tribe and was invovled in many great events in his younger days before retiring to the family stables. Her father the younger son is a capable shepherd and her mother was a superb weaver. Her mother died bravely in Hendriking while aiding outlawed relatives against the Lunar forces and her exploits have brought great honour and notoriety to the family despite her loss. Beneva hasconsiderable skill as a healer for one so young and was lucky to be serving in Clearwine's Ernalda Temple during the Great Winter. There she met Fluffy, a Vingan Warrior that nearly died from starvation. She nursed her back to strength and they became firm friends. It was that friendship that led Beneva to follow Fluffy on one of her escapades. They were witnesses to the Dragonrise, where both nearly lost their lives. Stats: Strength: 13 (65%) Constitution: 13 (65%) Size: 12 (60%) Dexterity: 13 (65%) Intelligence: 18 (90%) Power: 17 (85%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 17 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion (Ernalda) 70% Honor 60% Reputation 13% Hate (Trolls) 60% Love (Family) 60% Loyalty (Ernaldori) 60% Loyalty (Colymar) 70% Loyalty (Sartar) 60% **Cults: Ernalda - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 45% Air 35% Earth 80% Power Runes: Truth 55% Harmony 55% Illusion 45% Beast 25% Death 20% Man 75% Stasis 45% Movement 55% Disorder 45% Fertility 80% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 36% Drive (Chariot) 15% Jump 49% Ride (Horse) 45% Ride (Horse) 45% Swim 25% **Communication (+15%)** Act 20% Art 20% Bargain 20% Charm 30% Dance 50% Disguise 20% Fast Talk 20% Intimidate 30% Intrigue 20% Orate 35% Sing 45% Speak (Tradetalk) 25% **Knowledge (+15%)** Alchemy 25% Animal Lore 45% Battle 30% Celestial Lore 20% Cult Lore (Ernalda) 45% Elder Race Lore (Elves) 20% Evaluate 25% Farm 45% First Aid 65% Game 30% Herd 30% Homeland Lore (Local) 45% Manage Household 25% Mineral Lore 20% Peaceful Cut 25% Plant Lore 50% Read/Write (Theyalan) 50% Survival 30% Treat Disease 50% Treat Poison 30% **Magic (+10%)** Meditate 40% Prepare Corpse 20% Spirit Combat 55% Spirit Lore 20% Understand Herd Beast 20% Worship (Ernalda) 50% **Manipulation (+20%)** Conceal 25% Craft (Arms) 30% Devise 35% Play Instrument 25% Sleight 30% **Perception (+15%)** Insight (Species) 35% Insight (Human) 45% Listen 40% Scan 40% Search 40% Track 20% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+20%)** 1H Axe 30% 1H Hammer 30% 1H Mace 35% 1H Spear 35% 2H Axe 25% 2H Hammer 25% 2H Mace 30% 2H Spear 35% Battle Axe 40% Broadsword 45% Dagger 45% Fist 45% Grapple 45% Greatsword 25% Kick 35% Kopis 30% Lance 25% Pike 35% Quarterstaff 35% Rapier 25% Shortsword 30% Whip 25% **Ranged (+20%)** Arbalest 30% Axe, Throwing 30% Composite Bow 25% Crossbows 45% Dagger, Throwing 25% Elf Bow 25% Javelin 40% Pole Lasso 25% Rock 35% Self Bow 25% Sling 60% Staff Sling 30% Throwing Dagger 30% Thrown Axe 30% **Shield (+20%)** Large Shield 45% Medium Shield 50% Small Shield 35% Spirit Magic: Heal (2pts) Slow (1pts) Ignite (1pts) Shimmer (2pts) Rune Spells: Reproduce (2pts) Regrow Limb (2pts) Heal Body (3pts) Melee Attacks: Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Broadsword 45% 1D8+1+1D4 SR 6 12/12 HP 1H Battle Axe 40% 1D8+2+1D4 SR 7 8/8 HP Ranged Attacks: Sling 60% 1D8 SR 2 80/80 HP Rng 80 Thrown Spear 40% 1D6+1+1D2 SR 2 10/10 HP Rng 20 Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Healer's Kit 20 L in coin Miscellaneous items worth 100 L
** Adinna ** Runes: Earth Fertility Man Homeland: Sartar, Occupation: Healer, Initiate of Cult: Ernalda STR: 13, CON: 13, SIZ: 12, DEX: 13, INT: 18, POW: 17, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Loyalty (Ernaldori) 60%, Loyalty (Colymar) 70%, Loyalty (Sartar) 60%, Devotion (Ernalda) 70%, Honor 60%, Reputation 13%, Hate (Trolls) 60%, Love (Family) 60%, Cults: Ernalda - Initiate - Rune Points: 3 Runes: Fire/Sky 45%, Air 35%, Earth 80%, Movement 55%, Man 75%, Stasis 45%, Disorder 45%, Fertility 80%, Illusion 45%, Truth 55%, Harmony 55%, Death 20%, Beast 25%, Skills: First Aid 65%, Sling 60%, Spirit Combat 55%, Treat Disease 50%, Read/Write (Theyalan) 50%, Dance 50%, Climb 50%, Plant Lore 50%, Worship (Ernalda) 50%, Medium Shield 50%, Jump 49%, Broadsword 45%, Ride (Horse) 45%, Dagger 45% Spirit Magic: Heal (2pts), Slow (1pts), Ignite (1pts), Shimmer (2pts) Rune Spells: Heal Body (3pts), Reproduce (2pts), Regrow Limb (2pts) Attacks: Broadsword 45% 1D8+1+1D4 SR 6 12/12 HP 1H Battle Axe 40% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Thrown Spear 40% 1D6+1+1D2 SR 2 10/10 HP Rng 20 Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Sling 60% 1D8 SR 2 80/80 HP Rng 80 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Healer's Kit, 20 L in coin, Miscellaneous items worth 100 L,