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Daranda
Full Character
Stat Block
--- Daranda --- Runes: Illusion Harmony Water Type: Player Character Homeland: Old Tarsh Occupation: Thief Rune Lord of Cult: Dormal the Sailor Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Daranda is Strong and Worried. She is a Epic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 17 (85%) Dexterity: 13 (65%) Intelligence: 17 (85%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 26% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Devotion (Dormal) 60% Loyalty (Shaker Temple) 60% **Cults: Dormal the Sailor - Rune Lord - Rune Points: 8 Elemental Runes: Earth 10% Water 90% Darkness 60% Power Runes: Harmony 95% Illusion 95% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 90% Dodge 26% Drive (Chariot) 5% Jump 49% Ride (Horse) 5% Swim 105% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 45% Fast Talk 85% Intimidate 25% Intrigue 15% Orate 20% Sing 30% Speak (Heortling) 0% Speak (Tarshite) 60% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Dormal the Sailor) 45% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 45% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 105% Library Use 0% Lore (Local) 30% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 15% Survival 30% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 25% Worship (Orlanth) 0% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Craft (Woodworking) 35% Devise 30% Play Instrument 20% Sleight 95% **Perception (+10%)** Insight (Species) 30% Listen 35% Scan 45% Search 35% Track 15% **Stealth (+5%)** Hide 25% Move Quietly 85% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 40% Broadsword 45% Dagger 65% Fist 65% Grapple 65% Greatsword 20% Kick 30% Kopis 50% Lance 20% Pike 30% Quarterstaff 85% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 50% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 30% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 65% Medium Shield 110% Small Shield 30% Spirit Magic: Farsee (3pts) Rune Spells: Float (1pts) Melee Attacks: Quarterstaff 85% 1D8+1D4 SR 3 8/8 HP Medium Shield 110% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 50% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Daranda ** Runes: Illusion Harmony Water Homeland: Old Tarsh, Occupation: Thief, Rune Lord of Cult: Dormal the Sailor STR: 13, CON: 14, SIZ: 17, DEX: 13, INT: 17, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Devotion (Dormal) 60%, Loyalty (Shaker Temple) 60%, Reputation 26%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 60%, Cults: Dormal the Sailor - Rune Lord - Rune Points: 8 Runes: Darkness 60%, Earth 10%, Water 90%, Illusion 95%, Harmony 95%, Skills: Medium Shield 110%, Homeland Lore (Local) 105%, Swim 105%, Sleight 95%, Climb 90%, Move Quietly 85%, Fast Talk 85%, Quarterstaff 85%, Dagger 65%, Large Shield 65%, Fist 65%, Grapple 65%, Speak (Tarshite) 60%, Crossbows 50% Spirit Magic: Farsee (3pts) Rune Spells: Float (1pts) Attacks: Quarterstaff 85% 1D8+1D4 SR 3 8/8 HP Medium Shield 110% 1D4+1D4 SR 6 12/12 HP Light Crossbow 50% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 6/6 HP (16-18) - L Arm Armor: 4 5/5 HP (13-15) - R Arm Armor: 4 5/5 HP (12) - Chest Armor: 4 7/7 HP (9-11) - Abdomen Armor: 4 6/6 HP (5-8) - L Leg Armor: 4 6/6 HP (1-4) - R Leg Armor: 4 6/6 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,