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Hedkoranth the Jacktooth
Full Character
Stat Block
--- Hedkoranth the Jacktooth --- Runes: Air Movement Disorder Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Hedkoranth the Jacktooth is Plain and Relieved. He is a Heroic adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 7 (35%) Size: 13 (65%) Dexterity: 8 (40%) Intelligence: 12 (60%) Power: 11 (55%) Charisma: 13 (65%) Derived Stats: Hit Points: 8 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Orlanth) 60% Reputation 17% Love (Family) 60% Loyalty (Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 40% Air 90% Moon 60% Power Runes: Disorder 85% Movement 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 45% Dodge 11% Drive (Chariot) 0% Jump 19% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 70% Sing 70% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 50% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 15% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 25% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 30% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (-5%)** Conceal 0% Craft (Arms) 5% Devise 0% Play Instrument 0% Sleight 5% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (-10%)** Hide 0% Move Quietly 0% **Melee (-5%)** 1H Axe 5% 1H Hammer 5% 1H Mace 10% 1H Spear 45% 2H Axe 0% 2H Hammer 0% 2H Mace 5% 2H Spear 10% Battle Axe 15% Broadsword 20% Dagger 45% Fist 20% Grapple 20% Greatsword 0% Kick 10% Kopis 5% Lance 0% Pike 10% Quarterstaff 10% Rapier 0% Shortsword 5% Whip 0% **Ranged (-5%)** Arbalest 5% Axe, Throwing 5% Composite Bow 0% Crossbows 20% Dagger, Throwing 0% Elf Bow 0% Javelin 15% Pole Lasso 0% Rock 35% Self Bow 0% Sling 25% Staff Sling 5% Throwing Dagger 5% Thrown Axe 5% **Shield (-5%)** Large Shield 55% Medium Shield 25% Small Shield 10% Spirit Magic: Protection (2pts) Detect Enemies (1pts) Heal (1pts) Strength (2pts) Bladesharp (1pts) Disruption (1pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Increase/Decrease Wind (1pts) Melee Attacks: Dagger 45% 1D4+2+1D4 SR 10 6/6 HP Large Shield 55% 1D6+1D4 SR 9 16/16 HP Ranged Attacks: Sling 25% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Hedkoranth the Jacktooth ** Runes: Air Movement Disorder Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 15, CON: 7, SIZ: 13, DEX: 8, INT: 12, POW: 11, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 8, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 Passions: Devotion (Orlanth) 60%, Reputation 17%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 90%, Moon 60%, Movement 85%, Disorder 85%, Skills: Sing 70%, Orate 70%, Speak (Heortling) 55%, Large Shield 55%, Battle 50%, Climb 45%, Dagger 45%, 1H Spear 45%, Spirit Combat 35%, Listen 35%, Rock 35%, Scan 35%, Farm 30%, Plant Lore 30% Spirit Magic: Heal (1pts), Strength (2pts), Bladesharp (1pts), Disruption (1pts), Protection (2pts), Detect Enemies (1pts) Rune Spells: Summons of Evil (3pts), Increase/Decrease Wind (1pts), Wind Warp (1pts) Attacks: Large Shield 55% 1D6+1D4 SR 9 16/16 HP Dagger 45% 1D4+2+1D4 SR 10 6/6 HP Sling 25% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head Armor: 7 3/3 HP (16-18) - L Arm Armor: 7 2/2 HP (13-15) - R Arm Armor: 7 2/2 HP (12) - Chest Armor: 7 4/4 HP (9-11) - Abdomen Armor: 7 3/3 HP (5-8) - L Leg Armor: 7 3/3 HP (1-4) - R Leg Armor: 7 3/3 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,