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Demela thers
Full Character
Stat Block
--- Demela thers --- Runes: Air Movement Illusion Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Demela thers is Lunatic and Rambunctious. She is a Heroic adventurer. (She/Her) Stats: Strength: 12 (60%) Constitution: 15 (75%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 16 (80%) Derived Stats: Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 16 Healing Rate: 3 Magic Points: 12 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Honor 60% Reputation 18% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Darkness 60% Fire/Sky 40% Air 90% Power Runes: Illusion 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 10% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 55% Speak (Heortling) 0% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 10% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 35% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 35% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 75% Broadsword 30% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 75% Pole Lasso 10% Rock 20% Self Bow 35% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 85% Small Shield 20% Spirit Magic: Detect Enemies (1pts) Mobility (1pts) Strength (2pts) Disruption (1pts) Protection (2pts) Rune Spells: Summons of Evil (3pts) Dismiss Air Elemental (1pts) Wind Warp (1pts) Melee Attacks: 1H Battle Axe 75% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 85% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 75% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Demela thers ** Runes: Air Movement Illusion Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 12, CON: 15, SIZ: 15, DEX: 12, INT: 14, POW: 12, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 16, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Honor 60%, Reputation 18%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Darkness 60%, Fire/Sky 40%, Air 90%, Movement 85%, Illusion 85%, Skills: Medium Shield 85%, Battle Axe 75%, Javelin 75%, Sing 55%, Climb 50%, Jump 46%, Battle 45%, Scan 40%, Listen 40%, 1H Spear 35%, Homeland Lore (Local) 35%, Insight (Species) 35%, Self Bow 35%, Spirit Combat 35% Spirit Magic: Protection (2pts), Detect Enemies (1pts), Mobility (1pts), Strength (2pts), Disruption (1pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Dismiss Air Elemental (1pts) Attacks: 1H Battle Axe 75% 1D8+2+1D4 SR 7 8/8 HP Medium Shield 85% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 75% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,