The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Ivarsdottir
Full Character
Stat Block
--- Ivarsdottir --- Runes: Air Illusion Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Ivarsdottir is Malice and Orderly. She is a Heroic adventurer. (She/Her) Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 15 (75%) Dexterity: 12 (60%) Intelligence: 18 (90%) Power: 14 (70%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Devotion (Orlanth) 60% Reputation 16% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Darkness 40% Air 90% Earth 60% Power Runes: Illusion 85% Movement 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 20% Swim 15% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 15% Orate 35% Sing 60% Speak (Heortling) 60% Speak (Stormspeech) 70% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 70% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 45% Search 35% Track 15% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 40% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 80% Broadsword 35% Dagger 85% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 90% Small Shield 25% Spirit Magic: Strength (2pts) Bladesharp (3pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Dismiss Air Elemental (1pts) Increase/Decrease Wind (1pts) Summons of Evil (3pts) Melee Attacks: Dagger 85% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 90% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Ivarsdottir ** Runes: Air Illusion Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 13, CON: 12, SIZ: 15, DEX: 12, INT: 18, POW: 14, CHA: 14, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Reputation 16%, Love (Family) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 60%, Darkness 40%, Illusion 85%, Movement 85%, Skills: Medium Shield 90%, Dagger 85%, Battle Axe 80%, Battle 70%, Speak (Stormspeech) 70%, Sing 60%, Speak (Heortling) 60%, Listen 55%, Scan 45%, Climb 40%, Homeland Lore (Local) 40%, 1H Spear 40%, Spirit Combat 40%, Farm 40% Spirit Magic: Strength (2pts), Bladesharp (3pts), Disruption (1pts), Detect Enemies (1pts) Rune Spells: Summons of Evil (3pts), Dismiss Air Elemental (1pts), Increase/Decrease Wind (1pts) Attacks: Dagger 85% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 90% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,