The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Garastaval
Full Character
Stat Block
--- Garastaval --- Runes: Air Beast Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Garastaval is Sadistic and Genial. He is a Heroic adventurer. (He/Him) Stats: Strength: 14 (70%) Constitution: 16 (80%) Size: 13 (65%) Dexterity: 14 (70%) Intelligence: 15 (75%) Power: 11 (55%) Charisma: 15 (75%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 21% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 90% Earth 40% Power Runes: Movement 85% Beast 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 15% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 55% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 55% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 10% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 45% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 75% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 25% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 80% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 90% Small Shield 25% Spirit Magic: Heal (1pts) Bladesharp (3pts) Demoralize (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Dismiss Air Elemental (1pts) Wind Warp (1pts) Summon Air Elemental (1pts) Melee Attacks: Broadsword 75% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 90% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Thrown Javelin 80% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Garastaval ** Runes: Air Beast Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 14, CON: 16, SIZ: 13, DEX: 14, INT: 15, POW: 11, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 60%, Reputation 21%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 40%, Fire/Sky 60%, Beast 85%, Movement 85%, Skills: Medium Shield 90%, Javelin 80%, Broadsword 75%, Battle 55%, Climb 55%, Sing 55%, Speak (Heortling) 55%, Listen 50%, Jump 47%, 1H Axe 45%, Scan 40%, Worship (Orlanth) 40%, Crossbows 35%, Fist 35% Spirit Magic: Disruption (1pts), Detect Enemies (1pts), Heal (1pts), Bladesharp (3pts), Demoralize (2pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Broadsword 75% 1D8+1+1D4 SR 6 12/12 HP Medium Shield 90% 1D4+1D4 SR 7 12/12 HP Thrown Javelin 80% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 7 6/6 HP (16-18) - L Arm Armor: 7 5/5 HP (13-15) - R Arm Armor: 7 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen Armor: 7 6/6 HP (5-8) - L Leg Armor: 7 6/6 HP (1-4) - R Leg Armor: 7 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,