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Derdarl Red
Full Character
Stat Block
--- Derdarl Red --- Runes: Air Man Movement Type: Player Character Homeland: Sartar Occupation: Heavy Infantry Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Derdarl Red is Incompetent and Wretched. He is a Heroic adventurer. (He/Him) Stats: Strength: 12 (60%) Constitution: 13 (65%) Size: 13 (65%) Dexterity: 10 (50%) Intelligence: 13 (65%) Power: 13 (65%) Charisma: 16 (80%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Reputation 16% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Leader) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Earth 40% Darkness 60% Air 90% Power Runes: Movement 85% Man 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 20% Drive (Chariot) 5% Jump 30% Ride (Horse) 35% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 70% Speak (Heortling) 55% Speak (Stormspeech) 35% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 30% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 35% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 25% Broadsword 80% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 20% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 35% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 80% Medium Shield 35% Small Shield 20% Spirit Magic: Mobility (1pts) Strength (2pts) Demoralize (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Dismiss Air Elemental (1pts) Melee Attacks: Broadsword 80% 1D8+1+1D4 SR 7 12/12 HP Large Shield 80% 1D6+1D4 SR 8 16/16 HP Ranged Attacks: Pole Lasso 35% N/A SR 3 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Derdarl Red ** Runes: Air Man Movement Homeland: Sartar, Occupation: Heavy Infantry, Initiate of Cult: Orlanth STR: 12, CON: 13, SIZ: 13, DEX: 10, INT: 13, POW: 13, CHA: 16, Derived Stats: Damage Bonus: +1D4, Hit Points: 14, Magic Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Loyalty (Leader) 60%, Devotion (Orlanth) 60%, Reputation 16%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 90%, Earth 40%, Darkness 60%, Movement 85%, Man 85%, Skills: Broadsword 80%, Large Shield 80%, Sing 70%, Speak (Heortling) 55%, Scan 50%, Spirit Combat 50%, Listen 50%, Battle 45%, Climb 40%, 1H Spear 35%, Medium Shield 35%, Homeland Lore (Local) 35%, Farm 35%, Pole Lasso 35% Spirit Magic: Detect Enemies (1pts), Mobility (1pts), Strength (2pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Summons of Evil (3pts), Dismiss Air Elemental (1pts), Wind Warp (1pts) Attacks: Broadsword 80% 1D8+1+1D4 SR 7 12/12 HP Large Shield 80% 1D6+1D4 SR 8 16/16 HP Pole Lasso 35% N/A SR 3 4/4 HP Rng 3 Hit Locations: (19-20) - Head Armor: 7 5/5 HP (16-18) - L Arm Armor: 7 4/4 HP (13-15) - R Arm Armor: 7 4/4 HP (12) - Chest Armor: 7 6/6 HP (9-11) - Abdomen Armor: 7 5/5 HP (5-8) - L Leg Armor: 7 5/5 HP (1-4) - R Leg Armor: 7 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,