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Oransdottir
Full Character
Stat Block
--- Oransdottir --- Runes: Air Illusion Movement Type: Player Character Homeland: Prax: Pol-Joni Occupation: Chariot Driver Initiate of Cult: Orlanth Standard of Living: Free Income: 60 L Ransom: 500 L Description: Oransdottir is Forceful and Communicative. She is a Heroic adventurer. (She/Her) Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 10 (50%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 12 Healing Rate: 2 Magic Points: 15 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Honor 60% Reputation 18% Hate (Chaos) 60% Love (Family) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Air 90% Earth 60% Fire/Sky 40% Power Runes: Movement 85% Illusion 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 70% Dodge 37% Drive (Chariot) 10% Jump 78% Ride (Horse) 45% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 30% Sing 25% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 35% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 40% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 45% Search 30% Track 10% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 35% Dagger 80% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 25% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 40% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 45% Crossbows 35% Dagger, Throwing 40% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 40% Small Shield 25% Spirit Magic: Mobility (1pts) Strength (2pts) Bladesharp (1pts) Demoralize (2pts) Disruption (1pts) Detect Enemies (1pts) Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Dagger 80% 1D4+2 SR 7 6/6 HP Medium Shield 40% 1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 45% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** Oransdottir ** Runes: Air Illusion Movement Homeland: Prax: Pol-Joni, Occupation: Chariot Driver, Initiate of Cult: Orlanth STR: 14, CON: 12, SIZ: 10, DEX: 16, INT: 14, POW: 15, CHA: 13, Derived Stats: Damage Bonus: 0, Hit Points: 12, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 Passions: Loyalty (Temple) 60%, Honor 60%, Reputation 18%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Fire/Sky 40%, Air 90%, Earth 60%, Movement 85%, Illusion 85%, Skills: Dagger 80%, Jump 78%, Climb 70%, Speak (Praxian) 55%, Spirit Combat 45%, Ride (Horse) 45%, Scan 45%, Composite Bow 45%, Dagger, Throwing 40%, Herd 40%, Medium Shield 40%, Worship (Orlanth) 40%, Whip 40%, Dodge 37% Spirit Magic: Disruption (1pts), Detect Enemies (1pts), Mobility (1pts), Strength (2pts), Bladesharp (1pts), Demoralize (2pts) Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Dagger 80% 1D4+2 SR 7 6/6 HP Medium Shield 40% 1D4 SR 6 12/12 HP Composite Bow 45% 1D8+1 SR 1 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 4/4 HP (16-18) - L Arm Armor: 2 3/3 HP (13-15) - R Arm Armor: 2 3/3 HP (12) - Chest Armor: 2 5/5 HP (9-11) - Abdomen Armor: 2 4/4 HP (5-8) - L Leg Armor: 2 4/4 HP (1-4) - R Leg Armor: 2 4/4 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,