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Heortar the Unlucky
Full Character
Stat Block
--- Heortar the Unlucky --- Runes: Disorder Death Air Type: Player Character Homeland: Prax: Pol-Joni Occupation: Heavy Infantry Initiate of Cult: Foundchild Standard of Living: Free Income: 60 L Ransom: 500 L Description: Heortar the Unlucky is Youthful and Fake. He is a Common adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 15 (75%) Size: 13 (65%) Dexterity: 9 (45%) Intelligence: 15 (75%) Power: 14 (70%) Charisma: 11 (55%) Derived Stats: Damage Bonus: 0 Hit Points: 16 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Temple) 60% Reputation 10% Hate (Chaos) 60% Love (Family) 60% Loyalty (Unit) 60% Loyalty (Tribe) 60% **Cults: Foundchild - Initiate - Rune Points: 1 Elemental Runes: Air 70% Fire/Sky 20% Power Runes: Disorder 75% Death 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 40% Dodge 18% Drive (Chariot) 5% Jump 27% Ride (Horse) 5% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 10% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 10% Sing 55% Speak (Heortling) 0% Speak (Praxian) 50% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 45% Bureacracy 0% Celestial Lore 10% Cult Lore (Foundchild) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Pol-Joni) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 30% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 60% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 30% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Foundchild) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 25% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 65% Dagger 65% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 20% Pike 30% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 15% Pole Lasso 10% Rock 35% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 70% Small Shield 20% Spirit Magic: Mobility (1pts) Speedart (1pts) Disruption (1pts) Multimissile (1pts) Rune Spells: Beastmaster (2pts) Melee Attacks: Dagger 65% 1D4+2 SR 9 6/6 HP Medium Shield 70% 1D4 SR 8 12/12 HP Ranged Attacks: Thrown Rock 35% 1D4 SR 3 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Heortar the Unlucky ** Runes: Disorder Death Air Homeland: Prax: Pol-Joni, Occupation: Heavy Infantry, Initiate of Cult: Foundchild STR: 11, CON: 15, SIZ: 13, DEX: 9, INT: 15, POW: 14, CHA: 11, Derived Stats: Damage Bonus: 0, Hit Points: 16, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Loyalty (Unit) 60%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Reputation 10%, Hate (Chaos) 60%, Love (Family) 60%, Cults: Foundchild - Initiate - Rune Points: 1 Runes: Fire/Sky 20%, Air 70%, Disorder 75%, Death 75%, Skills: Medium Shield 70%, Broadsword 65%, Dagger 65%, Peaceful Cut 60%, Sing 55%, Speak (Praxian) 50%, Battle 45%, Spirit Combat 45%, Scan 40%, Listen 40%, Herd 40%, Climb 40%, Rock 35%, Homeland Lore (Local) 35% Spirit Magic: Mobility (1pts), Speedart (1pts), Disruption (1pts), Multimissile (1pts) Rune Spells: Beastmaster (2pts) Attacks: Dagger 65% 1D4+2 SR 9 6/6 HP Medium Shield 70% 1D4 SR 8 12/12 HP Thrown Rock 35% 1D4 SR 3 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 5 5/5 HP (13-15) - R Arm Armor: 5 5/5 HP (12) - Chest Armor: 5 7/7 HP (9-11) - Abdomen Armor: 5 6/6 HP (5-8) - L Leg Armor: 5 6/6 HP (1-4) - R Leg Armor: 5 6/6 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,