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Rana River-Born
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Stat Block
--- Rana River-Born --- Runes: Air Movement Man Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Orlanth Thunderous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Warrior's blood runs in her family lineage as prevalently as their hatred for the Lunar Empire does. It was then no surprise that from a young age, Rana preferred to practice her strikes on the dolls she was meant to play with. Her father had always been a hothead, filling her mind with ideas of rebellion and tales of her grandfather's battles, often including the one where the Lunars had seen him slain. Rana's mother was his polar opposite, a voice of reason for the girl. She kept her calm, though often admitted she knew that there would be no holding her back from participating in a war once she had come of age. That time dawned not long after when her father was exiled to Prax. Many were disheartened to learn the rebellion had been defeated and its members either slain or exiled, but not Rana. She began training even harder than before, using the perks of her lighter frame to evade blows and catch her foes in mock-battles unaware. The time for mock battles was over when King Broyan called for volunteers to join the Battle of the Auroch Hills. Before the Hendriking messenger had finished his king's notice, the young Rana, no longer a girl, knelt before him, ready for war. Stats: Strength: 15 (75%) Constitution: 12 (60%) Size: 16 (80%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 16 (80%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 90% Hate (Lunar Empire) 70% Honor 60% Love (Family) 90% Loyalty (Leader) 60% Loyalty (Sartar) 60% Reputation 20% Loyalty (Clan) 60% Loyalty (Tribe) 60% **Cults: Orlanth Thunderous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 20% Air 85% Earth 55% Power Runes: Truth 60% Harmony 50% Man 75% Stasis 15% Fertility 50% Beast 25% Disorder 50% Illusion 40% Movement 85% Death 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 31% Drive (Chariot) 10% Jump 44% Ride (Horse) 10% Ride (Horse) 40% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 60% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 40% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 70% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 40% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 30% Track 10% **Stealth (+5%)** Hide 25% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 75% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 85% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 75% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 65% Small Shield 25% Spirit Magic: Protection (1pts) Strength (2pts) Bladesharp (2pts) Rune Spells: Thunderbolt (3pts) Summon Elemental (All Sizes) (1pts) Dismiss Elemental (All Sizes) (1pts) Melee Attacks: 1H Short Spear 75% 1D6+1+1D4 SR 5 10/10 HP Fist 35% 1D3+1D4 SR 7 0/0 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 65% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons 1D3 distinctive scars Sleeping roll Good clothing War booty worth 2xD100 L
** Rana River-Born ** Runes: Air Movement Man Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Orlanth Thunderous STR: 15, CON: 12, SIZ: 16, DEX: 13, INT: 13, POW: 16, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 16, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Tribe) 60%, Loyalty (Sartar) 60%, Reputation 20%, Loyalty (Clan) 60%, Loyalty (Leader) 60%, Devotion (Orlanth) 90%, Hate (Lunar Empire) 70%, Honor 60%, Love (Family) 90%, Cults: Orlanth Thunderous - Initiate - Rune Points: 3 Runes: Air 85%, Earth 55%, Fire/Sky 20%, Disorder 50%, Illusion 40%, Movement 85%, Death 50%, Harmony 50%, Man 75%, Truth 60%, Stasis 15%, Fertility 50%, Beast 25%, Skills: Broadsword 85%, Composite Bow 75%, 1H Spear 75%, Battle 70%, Medium Shield 65%, Orate 60%, Speak (Heortling) 55%, Climb 45%, Jump 44%, Spirit Combat 40%, Scan 40%, Listen 40%, Ride (Horse) 40%, Survival 40% Spirit Magic: Strength (2pts), Bladesharp (2pts), Protection (1pts) Rune Spells: Thunderbolt (3pts), Summon Elemental (All Sizes) (1pts), Dismiss Elemental (All Sizes) (1pts) Attacks: Fist 35% 1D3+1D4 SR 7 0/0 HP Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 65% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 75% 1D6+1+1D4 SR 5 10/10 HP Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, War booty worth 2xD100 L,