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Yalm
Full Character
Stat Block
--- Yalm --- Runes: Death Disorder Moon Type: Player Character Homeland: Balazaring Occupation: Hunter Initiate of Cult: Foundchild Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Yalm is Crafty and Unbiased. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 15 (75%) Size: 12 (60%) Dexterity: 8 (40%) Intelligence: 15 (75%) Power: 15 (75%) Charisma: 13 (65%) Derived Stats: Hit Points: 15 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Family) 60% Loyalty (Clan) 70% Loyalty (Tribe) 60% Loyalty (Temple) 60% **Cults: Foundchild - Initiate - Rune Points: 1 Elemental Runes: Air 40% Moon 60% Earth 20% Fire/Sky 10% Power Runes: Death 75% Disorder 75% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 11% Drive (Chariot) 0% Jump 40% Ride (Horse) 0% Swim 10% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% **Knowledge (+5%)** Alchemy 0% Animal Lore 60% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Foundchild) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 75% Plant Lore 20% Read/Write (Old Tarsh) 0% Shiphandling 15% Survival 35% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Foundchild) 25% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 15% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 50% Scan 50% Search 30% Track 95% **Stealth (+0%)** Hide 20% Move Quietly 20% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 20% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 10% Broadsword 10% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 25% Pole Lasso 5% Rock 15% Self Bow 5% Sling 55% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 15% Medium Shield 15% Small Shield 15% Spirit Magic: Slow (1pts) Multimissile (1pts) Rune Spells: Sureshot (1pts) Melee Attacks: Dagger 25% 1D4+2+1D4 SR 10 6/6 HP Medium Shield 15% 1D4+1D4 SR 9 12/12 HP Ranged Attacks: Sling 55% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Yalm ** Runes: Death Disorder Moon Homeland: Balazaring, Occupation: Hunter, Initiate of Cult: Foundchild STR: 13, CON: 15, SIZ: 12, DEX: 8, INT: 15, POW: 15, CHA: 13, Derived Stats: Magic Points: 15, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 5%, Love (Family) 60%, Loyalty (Clan) 70%, Loyalty (Tribe) 60%, Loyalty (Temple) 60%, Cults: Foundchild - Initiate - Rune Points: 1 Runes: Air 40%, Moon 60%, Earth 20%, Fire/Sky 10%, Disorder 75%, Death 75%, Skills: Track 95%, Peaceful Cut 75%, Animal Lore 60%, Sling 55%, Scan 50%, Listen 50%, Spirit Combat 45%, Jump 40%, Survival 35%, Homeland Lore (Local) 35%, Climb 35%, Sing 35%, Search 30%, Grapple 25% Spirit Magic: Slow (1pts), Multimissile (1pts) Rune Spells: Sureshot (1pts) Attacks: Dagger 25% 1D4+2+1D4 SR 10 6/6 HP Medium Shield 15% 1D4+1D4 SR 9 12/12 HP Sling 55% 1D8 SR 4 80/80 HP Rng 80 Hit Locations: (19-20) - Head 5/5 HP (16-18) - L Arm 4/4 HP (13-15) - R Arm 4/4 HP (12) - Chest 6/6 HP (9-11) - Abdomen 5/5 HP (5-8) - L Leg 5/5 HP (1-4) - R Leg 5/5 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,