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Gergedde Both Ways
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--- Gergedde Both Ways --- Runes: Beast Disorder Earth Type: Player Character Homeland: Prax: Rhino Riders Occupation: Noble Initiate of Cult: Maran Gor Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: A young noble of the rhino-riding Giant Speaker clan, and devotee of Maran Gor. [pronouns: they/them] Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 16 (80%) Dexterity: 13 (65%) Intelligence: 14 (70%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: Damage Bonus: +1D4 Hit Points: 17 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Hate (Telmori) 60% Loyalty (Tribe) 60% Devotion (Maran Gor) 70% Loyalty (White Bull Society) 60% Reputation 16% Hate (Chaos) 60% Love (Family) 60% Loyalty (Rhino Riders) 60% Honor 60% Fear (Dragons) 60% Hate (Lunar Empire) 70% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Earth 70% Darkness 50% Air 50% Power Runes: Man 25% Death 60% Illusion 50% Beast 75% Harmony 25% Disorder 75% Truth 50% Fertility 20% Stasis 50% Movement 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 29% Drive (Chariot) 10% Jump 41% Ride (Rhino) 65% Swim 20% **Communication (+5%)** Charm 15% Dance 30% Intimidate 35% Intrigue 15% Orate 40% Sing 10% Speak (Earthtongue) 25% Speak (Praxian) 60% Speak (Tradetalk) 20% **Knowledge (+5%)** Animal Lore 10% Battle 25% Celestial Lore 10% Cult Lore (Maran Gor) 25% Customs (Rhino Riders) 40% Elder Race Lore (Giants) 20% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 40% Homeland Lore (Local) 35% Manage Household 55% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 45% Understand Herd Beast 30% Worship (Maran Gor) 30% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 30% 1H Hammer 50% 1H Mace 100% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 20% Broadsword 20% Dagger 35% Fist 35% Grapple 35% Kick 25% Kopis 20% Lance 85% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 70% Small Shield 25% Spirit Magic: Strength (2pts) Heal (1pts) Vigor (2pts) Rune Spells: Create Fissure (1pts) Summon Elemental (Earth) (1pts) Shield (1pts) Shake Earth (1pts) Melee Attacks: Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Small Axe 30% 1D6+1+1D4 SR 7 6/6 HP Heavy Mace 100% 1D8+2+1D4 SR 6 10/10 HP Lance 85% 1D10+1+1D4 SR 3 10/10 HP Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) Cultural weapons Riding Rhino Noble clothing (60L) 200 L in coin 450 L in jewelry, vessels and luxury goods
** Gergedde Both Ways ** Runes: Beast Disorder Earth Homeland: Prax: Rhino Riders, Occupation: Noble, Initiate of Cult: Maran Gor STR: 13, CON: 16, SIZ: 16, DEX: 13, INT: 14, POW: 14, CHA: 13, Derived Stats: Magic Points: 14, Damage Bonus: +1D4, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Honor 60%, Fear (Dragons) 60%, Hate (Lunar Empire) 70%, Loyalty (Rhino Riders) 60%, Reputation 16%, Hate (Chaos) 60%, Love (Family) 60%, Hate (Telmori) 60%, Loyalty (Tribe) 60%, Devotion (Maran Gor) 70%, Loyalty (White Bull Society) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Air 50%, Earth 70%, Darkness 50%, Fertility 20%, Truth 50%, Movement 50%, Stasis 50%, Death 60%, Illusion 50%, Man 25%, Harmony 25%, Disorder 75%, Beast 75%, Skills: 1H Mace 100%, Lance 85%, Medium Shield 70%, Ride (Rhino) 65%, Speak (Praxian) 60%, Manage Household 55%, 1H Hammer 50%, Climb 45%, Spirit Combat 45%, Jump 41%, Customs (Rhino Riders) 40%, Orate 40%, Herd 40%, Fist 35% Spirit Magic: Vigor (2pts), Strength (2pts), Heal (1pts) Rune Spells: Shield (1pts), Shake Earth (1pts), Create Fissure (1pts), Summon Elemental (Earth) (1pts) Attacks: Lance 85% 1D10+1+1D4 SR 3 10/10 HP Dagger 35% 1D4+2+1D4 SR 7 6/6 HP Small Axe 30% 1D6+1+1D4 SR 7 6/6 HP Heavy Mace 100% 1D8+2+1D4 SR 6 10/10 HP Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm Armor: 6 5/5 HP (13-15) - R Arm Armor: 6 5/5 HP (12) - Chest Armor: 7 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg Armor: 6 6/6 HP (1-4) - R Leg Armor: 6 6/6 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), Cultural weapons, Riding Rhino, Noble clothing (60L), 200 L in coin, 450 L in jewelry, vessels and luxury goods,