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Sedantha Never-Home
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--- Sedantha Never-Home --- Runes: Movement Harmony Moon Type: Player Character Homeland: Lunar Tarsh Occupation: Merchant Initiate of Cult: Issaries Standard of Living: Free Income: 500 L Ransom: 500 L Description: A merchant from the North, Sedantha is a traveller and peddler of wares and mysteries. Stats: Strength: 13 (65%) Constitution: 14 (70%) Size: 17 (85%) Dexterity: 15 (75%) Intelligence: 16 (80%) Power: 19 (95%) Charisma: 15 (75%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 19 Spirit Damage: 1D6+3 DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Love (Sartar) 60% Love (Travel) 60% Loyalty (Clan) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% Reputation 15% Love (Family) 70% **Cults: Issaries - Initiate - Rune Points: 3 Elemental Runes: Moon 80% Earth 60% Water 20% Power Runes: Disorder 15% Fertility 50% Man 50% Harmony 85% Illusion 50% Stasis 15% Movement 85% Beast 50% Death 50% Truth 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 35% Drive (Chariot) 10% Jump 50% Ride (Horse) 10% Ride (Horse) 10% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 70% Charm 25% Dance 35% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 20% Orate 20% Sing 30% Speak (New Pelorian) 60% Speak (Tarshite) 30% Speak (Tradetalk) 50% **Knowledge (+10%)** Animal Lore 15% Battle 20% Celestial Lore 20% Cult Lore (Issaries) 45% Customs (Lunar Provincial) 35% Elder Race Lore (Elves) 15% Evaluate 85% Farm 45% First Aid 20% Game 25% Herd 15% Homeland Lore (Local) 40% Lore (Dragons) 25% Manage Household 60% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Auld Wyrmish) 30% Read/Write (New Pelorian) 20% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+10%)** Meditate 30% Prepare Corpse 20% Spirit Combat 45% Worship (Issaries) 30% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Insight (Human) 65% Listen 35% Scan 35% Search 35% Track 15% **Stealth (-5%)** Hide 5% Move Quietly 5% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 35% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 25% Dagger 40% Fist 40% Grapple 40% Kick 30% Kopis 45% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 30% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 45% Medium Shield 50% Small Shield 30% Spirit Magic: Heal (2pts) Repair (1pts) Glamour (2pts) Rune Spells: Passage (1pts) Create Market (3pts) Spell Trading (2pts) Melee Attacks: Kopis 45% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Heavy Crossbow 40% 2D6+2 SR 2 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 1 6/6 HP (16-18) - L Arm Armor: 1 5/5 HP (13-15) - R Arm Armor: 1 5/5 HP (12) - Chest Armor: 1 7/7 HP (9-11) - Abdomen Armor: 1 6/6 HP (5-8) - L Leg Armor: 1 6/6 HP (1-4) - R Leg Armor: 1 6/6 HP Equipment: History: 200 Lunars Writing implements & materials Fine clothes worth 40 L Cultural weapons 500 L in goods 150 L in coins Small statuette of trade god Broad-rimmed leather hat (1 pt) Leather greaves (1 pt) leather vambraces (1 pt) Linothorax (3 pts) Staff
** Sedantha Never-Home ** Runes: Movement Harmony Moon Homeland: Lunar Tarsh, Occupation: Merchant, Initiate of Cult: Issaries STR: 13, CON: 14, SIZ: 17, DEX: 15, INT: 16, POW: 19, CHA: 15, Derived Stats: Damage Bonus: +1D4, Hit Points: 17, Magic Points: 19, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Love (Travel) 60%, Loyalty (Clan) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Reputation 15%, Love (Family) 70%, Love (Sartar) 60%, Cults: Issaries - Initiate - Rune Points: 3 Runes: Moon 80%, Earth 60%, Water 20%, Movement 85%, Stasis 15%, Truth 50%, Beast 50%, Death 50%, Fertility 50%, Disorder 15%, Harmony 85%, Illusion 50%, Man 50%, Skills: Evaluate 85%, Bargain 70%, Insight (Human) 65%, Manage Household 60%, Speak (New Pelorian) 60%, Speak (Tradetalk) 50%, Jump 50%, Medium Shield 50%, Climb 45%, Kopis 45%, Large Shield 45%, Spirit Combat 45%, Farm 45%, Cult Lore (Issaries) 45% Spirit Magic: Glamour (2pts), Heal (2pts), Repair (1pts) Rune Spells: Passage (1pts), Create Market (3pts), Spell Trading (2pts) Attacks: Kopis 45% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Heavy Crossbow 40% 2D6+2 SR 2 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 1 6/6 HP (16-18) - L Arm Armor: 1 5/5 HP (13-15) - R Arm Armor: 1 5/5 HP (12) - Chest Armor: 1 7/7 HP (9-11) - Abdomen Armor: 1 6/6 HP (5-8) - L Leg Armor: 1 6/6 HP (1-4) - R Leg Armor: 1 6/6 HP Equipment: History: 200 Lunars, Writing implements & materials, Fine clothes worth 40 L, Cultural weapons, 500 L in goods, 150 L in coins, Small statuette of trade god, Broad-rimmed leather hat (1 pt), Leather greaves (1 pt), leather vambraces (1 pt), Linothorax (3 pts), Staff,