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Arnur Orlifsson
Full Character
Stat Block
--- Arnur Orlifsson --- Runes: Air Disorder Movement Type: Player Character Homeland: Sartar Occupation: Light Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Tall, red-headed. Slightly muscular. Lived as a bandit or freedom fighter engaging in guerilla war against the occupying Lunars. Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 16 (80%) Dexterity: 14 (70%) Intelligence: 17 (85%) Power: 11 (55%) Charisma: 14 (70%) Derived Stats: Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 70% Love (Gerdi Strongarm) 60% Honor 70% Reputation 10% Love (Family) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 60% Air 80% Moon 40% Power Runes: Harmony 25% Man 50% Beast 50% Stasis 25% Illusion 50% Truth 50% Movement 75% Fertility 50% Death 50% Disorder 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 15% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 35% Dance 25% Disguise 15% Fast Talk 40% Intimidate 25% Intrigue 15% Orate 80% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Stormspeech) 30% Speak (Tradetalk) 20% **Knowledge (+10%)** Alchemy 0% Animal Lore 15% Battle 50% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 25% Customs (Heortling) 0% Customs (Heortling) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 40% First Aid 35% Game 25% Herd 25% Homeland Lore (Local) 40% Homeland Lore (Sartar) 50% Library Use 0% Lore (Local) 0% Manage Household 20% Mineral Lore 15% Peaceful Cut 20% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 45% Treat Disease 15% Treat Poison 15% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 30% Listen 55% Scan 70% Search 35% Track 25% **Stealth (+10%)** Hide 30% Move Quietly 30% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 75% Dagger 40% Fist 40% Grapple 40% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 80% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 60% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 70% Small Shield 30% Spirit Magic: Heal (1pts) Mobility (1pts) Bladesharp (3pts) Rune Spells: Leap (1pts) Shield (1pts) Lightning (1pts) Melee Attacks: 1H Javelin 30% 1D6+1D4 SR 5 8/8 HP Broadsword 75% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 60% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts) Cuirboilli greaves & vambraces (3 pts) Composite helm (3 pts) Weapons Head, R Leg, & L Leg major scars. Sleeping roll Good clothing War booty worth 88 L 3L, 8C
** Arnur Orlifsson ** Runes: Air Disorder Movement Homeland: Sartar, Occupation: Light Infantry, Initiate of Cult: Orlanth Adventurous STR: 14, CON: 12, SIZ: 16, DEX: 14, INT: 17, POW: 11, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 70%, Love (Gerdi Strongarm) 60%, Honor 70%, Reputation 10%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 80%, Moon 40%, Beast 50%, Stasis 25%, Harmony 25%, Man 50%, Truth 50%, Illusion 50%, Movement 75%, Disorder 75%, Fertility 50%, Death 50%, Skills: Orate 80%, Composite Bow 80%, Broadsword 75%, Scan 70%, Medium Shield 70%, Speak (Heortling) 60%, Javelin 60%, Listen 55%, Battle 50%, Homeland Lore (Sartar) 50%, Jump 47%, Survival 45%, Climb 45%, Fist 40% Spirit Magic: Mobility (1pts), Bladesharp (3pts), Heal (1pts) Rune Spells: Shield (1pts), Lightning (1pts), Leap (1pts) Attacks: 1H Javelin 30% 1D6+1D4 SR 5 8/8 HP Broadsword 75% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP Composite Bow 80% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 60% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 3 4/4 HP (13-15) - R Arm Armor: 3 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 3 5/5 HP (1-4) - R Leg Armor: 3 5/5 HP Equipment: Linothorax (3 pts), Cuirboilli greaves & vambraces (3 pts), Composite helm (3 pts), Weapons, Head, R Leg, & L Leg major scars., Sleeping roll, Good clothing, War booty worth 88 L, 3L, 8C,