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--- Find --- Runes: Earth Movement Disorder Type: Player Character Homeland: Old Tarsh Occupation: Thief Initiate of Cult: Maran Gor Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Find is Judgmental and Hilarious. He is a Heroic adventurer. (He/Him) Stats: Strength: 9 (45%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 11 (55%) Intelligence: 16 (80%) Power: 16 (80%) Charisma: 15 (75%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 15 Healing Rate: 3 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 3 Movement: Ground: 8 Passions & Reputations: Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Gang) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Maran Gor - Initiate - Rune Points: 3 Elemental Runes: Air 40% Earth 90% Fire/Sky 60% Power Runes: Movement 85% Disorder 85% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 75% Dodge 22% Drive (Chariot) 5% Jump 33% Ride (Horse) 10% Swim 15% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 80% Disguise 60% Fast Talk 50% Intimidate 30% Intrigue 10% Orate 15% Sing 25% Speak (Earthtongue) 15% Speak (Heortling) 0% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Maran Gor) 50% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Tarshite) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 30% First Aid 15% Game 20% Herd 10% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Maran Gor) 25% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 20% Play Instrument 10% Sleight 70% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+0%)** Hide 20% Move Quietly 40% **Melee (+5%)** 1H Axe 35% 1H Hammer 40% 1H Mace 20% 1H Spear 35% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 30% Broadsword 25% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 20% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 35% Small Shield 20% Spirit Magic: Ironhand (6pts) Strength (2pts) Disruption (1pts) Rune Spells: Shake Earth (1pts) Create Fissure (1pts) Dismiss Earth Elemental (1pts) Melee Attacks: Small Axe 35% 1D6+1 SR 9 6/6 HP Medium Shield 35% 1D4 SR 8 12/12 HP Ranged Attacks: Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Lock picks Jimmy Other appropriate tools Light one-handed weapon Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark
** Find ** Runes: Earth Movement Disorder Homeland: Old Tarsh, Occupation: Thief, Initiate of Cult: Maran Gor STR: 9, CON: 14, SIZ: 13, DEX: 11, INT: 16, POW: 16, CHA: 15, Derived Stats: Magic Points: 16, Damage Bonus: 0, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Shaker Temple) 60%, Reputation 15%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Gang) 60%, Loyalty (Temple) 60%, Cults: Maran Gor - Initiate - Rune Points: 3 Runes: Fire/Sky 60%, Air 40%, Earth 90%, Disorder 85%, Movement 85%, Skills: Dance 80%, Climb 75%, Sleight 70%, Disguise 60%, Speak (Tarshite) 55%, Cult Lore (Maran Gor) 50%, Fast Talk 50%, Spirit Combat 50%, Move Quietly 40%, 1H Hammer 40%, 1H Axe 35%, 1H Spear 35%, Medium Shield 35%, Homeland Lore (Local) 35% Spirit Magic: Ironhand (6pts), Strength (2pts), Disruption (1pts) Rune Spells: Shake Earth (1pts), Create Fissure (1pts), Dismiss Earth Elemental (1pts) Attacks: Small Axe 35% 1D6+1 SR 9 6/6 HP Medium Shield 35% 1D4 SR 8 12/12 HP Light Crossbow 30% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Light one-handed weapon, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark,