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Olmar of Tarsh
Full Character
Stat Block
--- Olmar of Tarsh --- Runes: Fire/Sky Movement Fertility Type: Player Character Homeland: Old Tarsh Occupation: Heavy Infantry Initiate of Cult: Orlanth Adventurous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Scion of a family that has lost much to the Lunar Empire. Stats: Strength: 16 (80%) Constitution: 14 (70%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 10 (50%) Power: 12 (60%) Charisma: 15 (75%) Derived Stats: Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 SIZ Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Honor 70% Reputation 12% Hate (Chaos) 60% Fear (Dragons) 60% Devotion (Orlanth) 60% Hate (Tusk Riders) 60% Love (Family) 60% Loyalty (Clan) 60% Hate (Lunar Empire) 60% Loyalty (Shaker Temple) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 80% Air 30% Earth 50% Power Runes: Death 35% Harmony 50% Stasis 25% Illusion 50% Man 55% Truth 50% Disorder 50% Movement 75% Beast 45% Fertility 65% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 60% Sing 45% Speak (Stormspeech) 25% Speak (Tarshite) 55% Speak (Tradetalk) 15% **Knowledge (+0%)** Animal Lore 5% Battle 70% Celestial Lore 5% Customs (Tarshite) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 25% First Aid 50% Game 15% Herd 5% Homeland Lore (Local) 30% Manage Household 35% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Survival 30% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Spirit Combat 35% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 45% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 55% Broadsword 85% Dagger 30% Fist 30% Grapple 30% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 10% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 25% Pole Lasso 10% Rock 20% Self Bow 10% Sling 30% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 30% Medium Shield 70% Small Shield 20% Spirit Magic: Heal (2pts) Mobility (0pts) Bladesharp (2pts) Rune Spells: Leap (1pts) Shield (1pts) Dismiss Elemental (1pts) Melee Attacks: Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP 1H Battle Axe 55% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 45% 1D6+1+1D4 SR 5 10/10 HP Ranged Attacks: Sling 30% 1D8 SR 2 80/80 HP Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Olmar of Tarsh ** Runes: Fire/Sky Movement Fertility Homeland: Old Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Orlanth Adventurous STR: 16, CON: 14, SIZ: 15, DEX: 14, INT: 10, POW: 12, CHA: 15, Derived Stats: Magic Points: 12, Damage Bonus: +1D4, Hit Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Hate (Chaos) 60%, Fear (Dragons) 60%, Devotion (Orlanth) 60%, Hate (Tusk Riders) 60%, Honor 70%, Reputation 12%, Hate (Lunar Empire) 60%, Loyalty (Shaker Temple) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 30%, Earth 50%, Fire/Sky 80%, Man 55%, Truth 50%, Disorder 50%, Movement 75%, Beast 45%, Fertility 65%, Death 35%, Harmony 50%, Stasis 25%, Illusion 50%, Skills: Broadsword 85%, Battle 70%, Medium Shield 70%, Orate 60%, Speak (Tarshite) 55%, Battle Axe 55%, First Aid 50%, Jump 47%, 1H Spear 45%, Climb 45%, Sing 45%, Manage Household 35%, Scan 35%, Spirit Combat 35% Spirit Magic: Heal (2pts), Mobility (0pts), Bladesharp (2pts) Rune Spells: Leap (1pts), Shield (1pts), Dismiss Elemental (1pts) Attacks: Broadsword 85% 1D8+1+1D4 SR 5 12/12 HP 1H Battle Axe 55% 1D8+2+1D4 SR 6 8/8 HP Medium Shield 70% 1D4+1D4 SR 6 12/12 HP 1H Short Spear 45% 1D6+1+1D4 SR 5 10/10 HP Sling 30% 1D8 SR 2 80/80 HP Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,