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Hedkorkar
Full Character
Stat Block
--- Hedkorkar --- Runes: Death Harmony Fire/Sky Type: Player Character Homeland: Lunar Tarsh Occupation: Heavy Infantry Initiate of Cult: Seven Mothers Standard of Living: Free Income: 60 L Ransom: 500 L Description: Hedkorkar is Petulant and Good. He is a Common adventurer. (He/Him) Stats: Strength: 13 (65%) Constitution: 5 (25%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 10 (50%) Power: 9 (45%) Charisma: 9 (45%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 6 Healing Rate: 1 Magic Points: 9 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Reputation 10% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Unit) 60% Loyalty (Temple) 60% Loyalty (Shaker Temple) 60% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Earth 20% Fire/Sky 60% Moon 50% Power Runes: Death 75% Harmony 75% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 25% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 10% Orate 10% Sing 30% Speak (Heortling) 0% Speak (New Pelorian) 70% Speak (Tarshite) 20% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 40% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Seven Mothers) 15% Customs (Heortling) 0% Customs (Lunar Provincial) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 35% First Aid 25% Game 15% Herd 5% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 10% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (New Pelorian) 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 10% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Seven Mothers) 55% **Manipulation (+5%)** Conceal 10% Craft (Arms) 15% Devise 10% Play Instrument 10% Sleight 15% **Perception (+0%)** Insight (Species) 20% Listen 35% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 70% Battle Axe 15% Broadsword 15% Dagger 30% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 25% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 15% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 20% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 40% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 35% Medium Shield 65% Small Shield 20% Spirit Magic: Ironhand (3pts) Detect Trap (1pts) Spell Matrix Enchantment (1pts) Rune Spells: Madness (2pts) Melee Attacks: Long Spear 70% 1D10+1+1D4 SR 3 10/10 HP Medium Shield 65% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 2/2 HP (16-18) - L Arm Armor: 5 1/1 HP (13-15) - R Arm Armor: 5 1/1 HP (12) - Chest Armor: 5 3/3 HP (9-11) - Abdomen Armor: 5 2/2 HP (5-8) - L Leg Armor: 5 2/2 HP (1-4) - R Leg Armor: 5 2/2 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts) Studded leather skirt (3pts) Plate greaves & vambraces (6pts) Closed helmet (5pts) Appropriate weapons 1D3 distinctive scars Sleeping roll Good clothing 20 L in coins War booty worth 2xD100 L
** Hedkorkar ** Runes: Death Harmony Fire/Sky Homeland: Lunar Tarsh, Occupation: Heavy Infantry, Initiate of Cult: Seven Mothers STR: 13, CON: 5, SIZ: 15, DEX: 14, INT: 10, POW: 9, CHA: 9, Derived Stats: Hit Points: 6, Magic Points: 9, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 Passions: Loyalty (Unit) 60%, Loyalty (Temple) 60%, Loyalty (Shaker Temple) 60%, Reputation 10%, Love (Family) 60%, Loyalty (Clan) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Fire/Sky 60%, Moon 50%, Earth 20%, Death 75%, Harmony 75%, Skills: 2H Spear 70%, Speak (New Pelorian) 70%, Medium Shield 65%, Jump 57%, Worship (Seven Mothers) 55%, Climb 55%, Javelin 40%, Battle 40%, Spirit Combat 35%, Listen 35%, Farm 35%, Scan 35%, Large Shield 35%, Dodge 33% Spirit Magic: Ironhand (3pts), Detect Trap (1pts), Spell Matrix Enchantment (1pts) Rune Spells: Madness (2pts) Attacks: Long Spear 70% 1D10+1+1D4 SR 3 10/10 HP Medium Shield 65% 1D4+1D4 SR 6 12/12 HP Thrown Javelin 40% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 2/2 HP (16-18) - L Arm Armor: 5 1/1 HP (13-15) - R Arm Armor: 5 1/1 HP (12) - Chest Armor: 5 3/3 HP (9-11) - Abdomen Armor: 5 2/2 HP (5-8) - L Leg Armor: 5 2/2 HP (1-4) - R Leg Armor: 5 2/2 HP Equipment: Heavy scale hauberk or disk plate cuirass (5pts), Studded leather skirt (3pts), Plate greaves & vambraces (6pts), Closed helmet (5pts), Appropriate weapons, 1D3 distinctive scars, Sleeping roll, Good clothing, 20 L in coins, War booty worth 2xD100 L,