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Entrella
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Stat Block
--- Entrella --- Runes: Illusion Disorder Darkness Type: Player Character Homeland: Sartar Occupation: Bandit Initiate of Cult: Eurmal Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Entrella is Threatening and Healthy. She is a Heroic adventurer. (She/Her) Stats: Strength: 11 (55%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 13 (65%) Intelligence: 13 (65%) Power: 11 (55%) Charisma: 10 (50%) Derived Stats: Hit Points: 13 Healing Rate: 2 Magic Points: 11 Spirit Damage: 1D6 DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Reputation 9% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Authority) 70% **Cults: Eurmal - Initiate - Rune Points: 3 Elemental Runes: Air 70% Earth 40% Darkness 80% Power Runes: Illusion 85% Disorder 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 91% Drive (Chariot) 10% Jump 54% Ride (Horse) 15% Swim 20% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 55% Dance 15% Disguise 5% Fast Talk 20% Intimidate 25% Intrigue 5% Orate 10% Sing 20% Speak (Heortling) 0% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Eurmal) 20% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Animal) 15% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 75% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Eurmal) 20% Worship (Orlanth) 0% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 20% **Stealth (+5%)** Hide 45% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 50% Broadsword 35% Dagger 90% Fist 35% Grapple 35% Greatsword 15% Kick 35% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 15% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 50% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 50% Small Shield 25% Spirit Magic: Ignite (1pts) Shimmer (1pts) Silence (1pts) Rune Spells: Illusory Odor (1pts) Illusory Sight (1pts) Illusory Sound (1pts) Melee Attacks: Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Dagger 90% 1D4+2+1D4 SR 8 6/6 HP Ranged Attacks: Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** Entrella ** Runes: Illusion Disorder Darkness Homeland: Sartar, Occupation: Bandit, Initiate of Cult: Eurmal STR: 11, CON: 12, SIZ: 14, DEX: 13, INT: 13, POW: 11, CHA: 10, Derived Stats: Magic Points: 11, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Reputation 9%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Authority) 70%, Cults: Eurmal - Initiate - Rune Points: 3 Runes: Air 70%, Earth 40%, Darkness 80%, Disorder 85%, Illusion 85%, Skills: Dodge 91%, Dagger 90%, Survival 75%, Climb 55%, Charm 55%, Jump 54%, Medium Shield 50%, Sling 50%, Battle Axe 50%, Hide 45%, Large Shield 35%, Crossbows 35%, Farm 35%, Broadsword 35% Spirit Magic: Ignite (1pts), Shimmer (1pts), Silence (1pts) Rune Spells: Illusory Odor (1pts), Illusory Sight (1pts), Illusory Sound (1pts) Attacks: Dagger 90% 1D4+2+1D4 SR 8 6/6 HP Medium Shield 50% 1D4+1D4 SR 7 12/12 HP Light Crossbow 35% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,