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Stal Avar
Full Character
Stat Block
--- Stal Avar --- Runes: Earth Man Harmony Type: Player Character Homeland: Grazelands Occupation: Herder Initiate of Cult: Eiritha Standard of Living: Poor Income: 60 L Ransom: 500 L Description: A tall man who looks more shepherd than hero. Stats: Strength: 14 (70%) Constitution: 12 (60%) Size: 16 (80%) Dexterity: 14 (70%) Intelligence: 18 (90%) Power: 16 (80%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 16 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Clan) 70% Loyalty (Feathered Horse Queen) 60% Honor 60% Devotion 75% Reputation 5% Love (Family) 70% **Cults: Eiritha - Initiate - Rune Points: 3 Elemental Runes: Fire/Sky 10% Air 45% Moon 25% Earth 90% Water 10% Power Runes: Harmony 75% Disorder 25% Movement 50% Man 75% Death 50% Truth 50% Stasis 50% Illusion 50% Beast 25% Fertility 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 55% Dodge 33% Drive (Chariot) 10% Jump 47% Ride (Horse) 10% Ride (Horse) 45% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 30% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 25% Speak (Heortling) 0% Speak (Pure Horse Tongue) 55% Speak (Tradetalk) 15% **Knowledge (+10%)** Alchemy 0% Animal Lore 25% Battle 20% Bureacracy 0% Celestial Lore 15% Cult Lore (Orlanth) 0% Cult Lore (Eiritha) 25% Customs (Heortling) 0% Customs (Grazeland Pony Breeders) 35% Elder Race Lore (Elves) 15% Evaluate 20% Farm 20% First Aid 30% Game 25% Herd 95% Homeland Lore (Local) 40% Library Use 0% Lore (Local) 20% Lore (Local) 20% Manage Household 20% Mineral Lore 15% Peaceful Cut 50% Plant Lore 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 25% Treat Disease 15% Treat Poison 15% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 15% Spirit Combat 40% Spirit Dance 0% Spirit Lore 15% Spirit Travel 0% Understand Herd Beast 70% Worship (Orlanth) 0% Worship (Eiritha) 50% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+10%)** Insight (Species) 40% Listen 35% Scan 45% Search 35% Track 25% **Stealth (+10%)** Hide 20% Move Quietly 20% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 45% Battle Axe 25% Broadsword 35% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 65% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 35% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 80% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 50% Small Shield 45% Spirit Magic: Countermagic (0pts) Dispel Magic (0pts) Second Sight (0pts) Heal (0pts) Farsee (0pts) Rune Spells: Speak With Herd Beasts (1pts) Summon Earth Elemental (1pts) Bless Animals (1pts) Melee Attacks: Quarterstaff 65% 1D8+1D4 SR 3 8/8 HP Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Kick 30% 1D6+1D4 SR 7 0/0 HP Grapple 40% Special+1D4 SR 7 0/0 HP Ranged Attacks: Staff Sling 80% 1D10 SR 2 8/8 HP Rng 100 Thrown Rock 30% 1D4+1D2 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Stal Avar ** Runes: Earth Man Harmony Homeland: Grazelands, Occupation: Herder, Initiate of Cult: Eiritha STR: 14, CON: 12, SIZ: 16, DEX: 14, INT: 18, POW: 16, CHA: 11, Derived Stats: Magic Points: 16, Damage Bonus: +1D4, Hit Points: 13, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Love (Family) 70%, Loyalty (Clan) 70%, Loyalty (Feathered Horse Queen) 60%, Honor 60%, Devotion 75%, Reputation 5%, Cults: Eiritha - Initiate - Rune Points: 3 Runes: Earth 90%, Water 10%, Fire/Sky 10%, Air 45%, Moon 25%, Stasis 50%, Harmony 75%, Disorder 25%, Movement 50%, Man 75%, Death 50%, Truth 50%, Illusion 50%, Beast 25%, Fertility 50%, Skills: Herd 95%, Staff Sling 80%, Understand Herd Beast 70%, Quarterstaff 65%, Climb 55%, Speak (Pure Horse Tongue) 55%, Peaceful Cut 50%, Worship (Eiritha) 50%, Medium Shield 50%, Jump 47%, Ride (Horse) 45%, 2H Spear 45%, Small Shield 45%, Scan 45% Spirit Magic: Countermagic (0pts), Dispel Magic (0pts), Second Sight (0pts), Heal (0pts), Farsee (0pts) Rune Spells: Bless Animals (1pts), Speak With Herd Beasts (1pts), Summon Earth Elemental (1pts) Attacks: Medium Shield 50% 1D4+1D4 SR 6 12/12 HP Kick 30% 1D6+1D4 SR 7 0/0 HP Grapple 40% Special+1D4 SR 7 0/0 HP Quarterstaff 65% 1D8+1D4 SR 3 8/8 HP Staff Sling 80% 1D10 SR 2 8/8 HP Rng 100 Thrown Rock 30% 1D4+1D2 SR 2 20/20 HP Rng 20 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 3 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,