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Dastalkordanpolti
Full Character
Stat Block
--- Dastalkordanpolti --- Runes: Man Movement Air Type: Player Character Homeland: Grazelands Occupation: Herder Initiate of Cult: Orlanth Standard of Living: Poor Income: 60 L Ransom: 500 L Description: Stats: Strength: 13 (65%) Constitution: 12 (60%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 13 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Feathered Horse Queen) 60% Reputation 13% Love (Family) 60% Loyalty (Clan) 70% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Darkness 60% Fire/Sky 50% Air 80% Power Runes: Movement 85% Man 85% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 80% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Swim 20% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 20% Intimidate 20% Intrigue 10% Orate 30% Sing 55% Speak (Pure Horse Tongue) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 15% **Knowledge (+5%)** Animal Lore 20% Battle 15% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Grazeland Pony Breeders) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 25% Game 20% Herd 100% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 55% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sorcery (Spell) 25% Spirit Combat 35% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 40% Search 30% Track 20% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 15% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 60% Battle Axe 20% Broadsword 30% Dagger 35% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 85% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 20% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 25% Medium Shield 45% Small Shield 40% Spirit Magic: Heal (7pts) Demoralize (2pts) Disruption (1pts) Rune Spells: Dismiss Air Elemental (1pts) Summons of Evil (3pts) Summon Air Elemental (1pts) Melee Attacks: Long Spear 60% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 85% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons Herd animals worth 120 L Staff Herding animal
** Dastalkordanpolti ** Runes: Man Movement Air Homeland: Grazelands, Occupation: Herder, Initiate of Cult: Orlanth STR: 13, CON: 12, SIZ: 14, DEX: 14, INT: 13, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 13, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Love (Family) 60%, Loyalty (Clan) 70%, Devotion (Orlanth) 60%, Loyalty (Feathered Horse Queen) 60%, Reputation 13%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Darkness 60%, Fire/Sky 50%, Air 80%, Man 85%, Movement 85%, Skills: Herd 100%, Composite Bow 85%, Climb 80%, 2H Spear 60%, Jump 57%, Sing 55%, Speak (Pure Horse Tongue) 55%, Peaceful Cut 55%, Medium Shield 45%, Scan 40%, Small Shield 40%, Spirit Combat 35%, Crossbows 35%, Fist 35% Spirit Magic: Demoralize (2pts), Disruption (1pts), Heal (7pts) Rune Spells: Summons of Evil (3pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Long Spear 60% 1D10+1+1D4 SR 4 10/10 HP Medium Shield 45% 1D4+1D4 SR 7 12/12 HP Composite Bow 85% 1D8+1 SR 2 7/7 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Cultural Weapons, Herd animals worth 120 L, Staff, Herding animal,