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ortho
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--- ortho --- Runes: Air Movement Man Type: Player Character Homeland: Sartar Occupation: Chariot Driver Initiate of Cult: Orlanth Thunderous Standard of Living: Free Income: 60 L Ransom: 500 L Description: Stats: Strength: 19 (95%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 15 (75%) Charisma: 11 (55%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D6 Hit Points: 14 Healing Rate: 3 Magic Points: 15 Spirit Damage: 1D6+1 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 70% Hate (Esrolia) 60% Reputation 12% Hate (Chaos) 70% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Hate (Lunar Empire) 60% Honor 70% **Cults: Orlanth Thunderous - Initiate - Rune Points: 3 Elemental Runes: Darkness 20% Air 80% Earth 50% Power Runes: Truth 60% Stasis 20% Beast 20% Death 50% Disorder 60% Movement 80% Fertility 50% Man 80% Harmony 40% Illusion 40% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Zebra) 30% Swim 25% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 40% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 55% Sing 30% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Animal Lore 10% Battle 40% Celestial Lore 10% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 50% Game 20% Herd 20% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 55% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 95% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 55% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 75% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 70% Small Shield 30% Rune Spells: Increase/Decrease Wind (1pts) Wind Warp (1pts) Cloud Call (1pts) Thunderbolt (3pts) Summon Elemental (1pts) Melee Attacks: Fist 30% 1D3+1D6 SR 7 0/0 HP Broadsword 95% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 70% 1D4+1D6 SR 6 12/12 HP Ranged Attacks: Pole Lasso 20% N/A SR 2 4/4 HP Rng 3 Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 35% 1D10+1D3 SR 2 8/8 HP Rng 20 Repeating Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Cultural Weapons Whip Linothorax (3pts) Leather greaves & vambraces (1pt) Composite helm (2pts) 1D6 Distinctive Scars Wineskin Largesse from leader worth 150 l Chariot belongs to leader or temple
** ortho ** Runes: Air Movement Man Homeland: Sartar, Occupation: Chariot Driver, Initiate of Cult: Orlanth Thunderous STR: 19, CON: 13, SIZ: 15, DEX: 14, INT: 14, POW: 15, CHA: 11, Derived Stats: Damage Bonus: +1D6, Hit Points: 14, Magic Points: 15, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Reputation 12%, Hate (Chaos) 70%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Hate (Lunar Empire) 60%, Honor 70%, Devotion (Orlanth) 70%, Hate (Esrolia) 60%, Cults: Orlanth Thunderous - Initiate - Rune Points: 3 Runes: Earth 50%, Darkness 20%, Air 80%, Fertility 50%, Harmony 40%, Illusion 40%, Man 80%, Stasis 20%, Truth 60%, Death 50%, Disorder 60%, Movement 80%, Beast 20%, Skills: Broadsword 95%, Composite Bow 75%, Medium Shield 70%, Scan 55%, Orate 55%, Whip 55%, Jump 52%, Climb 50%, First Aid 50%, Spirit Combat 40%, Crossbows 40%, Fist 40%, Battle 40%, Dagger 40% Rune Spells: Summon Elemental (1pts), Increase/Decrease Wind (1pts), Wind Warp (1pts), Cloud Call (1pts), Thunderbolt (3pts) Attacks: Fist 30% 1D3+1D6 SR 7 0/0 HP Broadsword 95% 1D8+1+1D6 SR 5 12/12 HP Medium Shield 70% 1D4+1D6 SR 6 12/12 HP Pole Lasso 20% N/A SR 2 4/4 HP Rng 3 Composite Bow 75% 1D8+1 SR 2 7/7 HP Rng 100 Thrown Javelin 35% 1D10+1D3 SR 2 8/8 HP Rng 20 Repeating Crossbow 40% 2D4+2 SR 2 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 3 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 3 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Cultural Weapons, Whip, Linothorax (3pts), Leather greaves & vambraces (1pt), Composite helm (2pts), 1D6 Distinctive Scars, Wineskin, Largesse from leader worth 150 l, Chariot belongs to leader or temple,