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Enwaha Loose Teeth
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Stat Block
--- Enwaha Loose Teeth --- Runes: Air Death Beast Type: Player Character Homeland: Prax: Bison Riders Occupation: Assistant Shaman Initiate of Cult: Daka Fal Standard of Living: Poor Income: 20 L Ransom: 250 L Description: Another blocky, scarred bison rider, Enwaha is missing the top teeth on the left side due to being kicked in the mouth by a Llama. He is saving up to buy a regrow teeth spell. Stats: Strength: 17 (85%) Constitution: 13 (65%) Size: 15 (75%) Dexterity: 14 (70%) Intelligence: 14 (70%) Power: 10 (50%) Charisma: 13 (65%) Derived Stats: SIZ Strike Rank: 1 Damage Bonus: +1D4 Hit Points: 14 Healing Rate: 3 Magic Points: 10 Spirit Damage: 1D6 DEX Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Fear (Chaos) 60% Love (Eiritha) 60% Loyalty (Tribe) 60% Loyalty (Shaman) 60% Honor 60% Reputation 5% Hate (Chaos) 60% Love (Family) 80% Devotion (Daka Fal) 60% **Cults: Daka Fal - Initiate - Rune Points: 3 Elemental Runes: Earth 50% Darkness 25% Air 90% Power Runes: Harmony 50% Death 90% Illusion 50% Movement 50% Truth 50% Disorder 50% Fertility 10% Man 25% Beast 75% Stasis 50% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 38% Drive (Chariot) 15% Jump 52% Ride (Horse) 15% Ride (Bison) 50% Ride (Bison) 50% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 45% Intrigue 10% Orate 15% Sing 35% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Spiritspeech) 80% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Daka Fal) 25% Customs (Heortling) 0% Customs (Bison Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 30% Game 20% Herd 40% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 20% Lore (Plant) 25% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 40% Treat Disease 20% Treat Poison 10% **Magic (+0%)** Meditate 50% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 105% Spirit Dance 10% Spirit Lore 20% Spirit Travel 20% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Daka Fal) 25% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 20% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 25% Broadsword 70% Dagger 75% Fist 40% Grapple 50% Kick 30% Kopis 25% Lance 35% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 30% Medium Shield 40% Small Shield 30% Spirit Magic: Heal (3pts) Befuddle (2pts) Strength (2pts) Bladesharp (2pts) Detect Spirit (1pts) Rune Spells: Discorporation (1pts) Restone Health (1pts) Summon Spirit Teacher (2pts) Melee Attacks: Broadsword 70% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Dagger 75% 1D4+2+1D4 SR 7 6/6 HP Grapple 50% Special+1D4 SR 7 0/0 HP Ranged Attacks: Sling 20% 1D8 SR 2 80/80 HP Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Thrown Javelin 35% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders Several small statuettes Crafted goods worth 25 L 5 L in coin Loincloth and robe Appropriate cultural weapons
** Enwaha Loose Teeth ** Runes: Air Death Beast Homeland: Prax: Bison Riders, Occupation: Assistant Shaman, Initiate of Cult: Daka Fal STR: 17, CON: 13, SIZ: 15, DEX: 14, INT: 14, POW: 10, CHA: 13, Derived Stats: Hit Points: 14, Magic Points: 10, Damage Bonus: +1D4, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 Passions: Fear (Chaos) 60%, Love (Eiritha) 60%, Loyalty (Tribe) 60%, Loyalty (Shaman) 60%, Honor 60%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 80%, Devotion (Daka Fal) 60%, Cults: Daka Fal - Initiate - Rune Points: 3 Runes: Earth 50%, Darkness 25%, Air 90%, Man 25%, Beast 75%, Stasis 50%, Fertility 10%, Death 90%, Harmony 50%, Truth 50%, Disorder 50%, Illusion 50%, Movement 50%, Skills: Spirit Combat 105%, Speak (Spiritspeech) 80%, Dagger 75%, Broadsword 70%, Speak (Praxian) 55%, Jump 52%, Grapple 50%, Ride (Bison) 50%, Ride (Bison) 50%, Meditate 50%, Climb 50%, Intimidate 45%, Herd 40%, Medium Shield 40% Spirit Magic: Heal (3pts), Befuddle (2pts), Strength (2pts), Bladesharp (2pts), Detect Spirit (1pts) Rune Spells: Discorporation (1pts), Restone Health (1pts), Summon Spirit Teacher (2pts) Attacks: Dagger 75% 1D4+2+1D4 SR 7 6/6 HP Grapple 50% Special+1D4 SR 7 0/0 HP Broadsword 70% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 40% 1D4+1D4 SR 6 12/12 HP Sling 20% 1D8 SR 2 80/80 HP Thrown Dagger 25% 1D4+1D2 SR 2 6/6 HP Rng 20 Thrown Javelin 35% 1D10+1D2 SR 2 8/8 HP Rng 20 Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Local herbs & powders, Several small statuettes, Crafted goods worth 25 L, 5 L in coin, Loincloth and robe, Appropriate cultural weapons,