The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Orlanthi Noble
Full Character
Stat Block
--- Orlanthi Noble --- Runes: Fertility Air Movement Type: Player Character Homeland: Sartar Occupation: Noble Initiate of Cult: Orlanth Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Orlanthi Noble Stats: Strength: 18 (90%) Constitution: 14 (70%) Size: 13 (65%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 14 (70%) Derived Stats: Healing Rate: 3 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Movement: Ground: 8 Passions & Reputations: Honor 80% Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Water 40% Darkness 20% Air 80% Power Runes: Disorder 45% Illusion 50% Harmony 55% Movement 75% Fertility 85% Man 50% Beast 50% Death 15% Truth 50% Stasis 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 50% Dodge 42% Drive (Chariot) 15% Jump 58% Ride (Horse) 15% Ride (Horse) 55% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 20% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 40% Orate 80% Sing 35% Speak (Heortling) 0% Speak (Heortling) 55% Speak (Stormspeech) 25% Speak (Theyleyan) 15% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Customs (Satarite) 15% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 55% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (Theyleyan) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 35% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 35% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 20% Play Instrument 20% Sleight 25% **Perception (+5%)** Insight (Species) 25% Insight (Human) 85% Listen 30% Scan 55% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+15%)** 1H Axe 25% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 35% Broadsword 80% Dagger 40% Fist 40% Grapple 40% Greatsword 20% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 20% Shortsword 25% Whip 20% **Ranged (+15%)** Arbalest 25% Axe, Throwing 25% Composite Bow 20% Crossbows 40% Dagger, Throwing 20% Elf Bow 20% Javelin 35% Pole Lasso 20% Rock 30% Self Bow 20% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 25% **Shield (+15%)** Large Shield 40% Medium Shield 85% Small Shield 30% Rune Spells: Wind Warp (1pts) Summon Air Elemental (1pts) Dismiss Air Elemental (1pts) Melee Attacks: Broadsword 80% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 85% 1D4+1D4 SR 6 12/12 HP Ranged Attacks: Light Crossbow 40% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: History: 650 Lunars Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Orlanthi Noble ** Runes: Fertility Air Movement Homeland: Sartar, Occupation: Noble, Initiate of Cult: Orlanth STR: 18, CON: 14, SIZ: 13, DEX: 16, INT: 14, POW: 12, CHA: 14, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Honor 80%, Reputation 15%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Air 80%, Water 40%, Darkness 20%, Harmony 55%, Movement 75%, Man 50%, Beast 50%, Fertility 85%, Death 15%, Truth 50%, Stasis 25%, Disorder 45%, Illusion 50%, Skills: Medium Shield 85%, Insight (Human) 85%, Orate 80%, Broadsword 80%, Jump 58%, Scan 55%, Manage Household 55%, Speak (Heortling) 55%, Ride (Horse) 55%, Climb 50%, Dodge 42%, Dagger 40%, Crossbows 40%, Fist 40% Rune Spells: Wind Warp (1pts), Summon Air Elemental (1pts), Dismiss Air Elemental (1pts) Attacks: Broadsword 80% 1D8+1+1D4 SR 5 12/12 HP Medium Shield 85% 1D4+1D4 SR 6 12/12 HP Light Crossbow 40% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 6 5/5 HP (16-18) - L Arm Armor: 6 4/4 HP (13-15) - R Arm Armor: 6 4/4 HP (12) - Chest Armor: 6 6/6 HP (9-11) - Abdomen Armor: 6 5/5 HP (5-8) - L Leg Armor: 6 5/5 HP (1-4) - R Leg Armor: 6 5/5 HP Equipment: History: 650 Lunars, Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,