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qerun
Full Character
Stat Block
--- qerun --- Runes: Air Illusion Beast Type: Player Character Homeland: Durulz (Ducks) Occupation: Bandit Initiate of Cult: Odayla Standard of Living: Destitute Income: 0 L Ransom: 0 L Description: Stats: Strength: 9 (45%) Constitution: 7 (35%) Size: 5 (25%) Dexterity: 16 (80%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 19 (95%) Derived Stats: Hit Points: 6 Healing Rate: 2 Magic Points: 12 Spirit Damage: 1D6+1 DEX Strike Rank: 1 SIZ Strike Rank: 3 Damage Bonus: 0 Movement: Ground: 5 Water: 8 Passions & Reputations: Loyalty (Band) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Reputation 5% Love (Family) 70% **Cults: Odayla - Initiate - Rune Points: 3 Elemental Runes: Air 80% Water 65% Fire/Sky 20% Power Runes: Beast 80% Death 50% Plant 5% Stasis 50% Man 20% Illusion 80% Fertility 50% Truth 20% Harmony 50% Disorder 50% Movement 50% Condition Runes: Skills: **Agility (+5%)** Boat 35% Climb 45% Dodge 37% Drive (Chariot) 10% Jump 53% Ride (Horse) 0% Swim 85% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 35% Intimidate 45% Intrigue 15% Orate 20% Sing 55% Speak (Heortling) 0% Speak (Heortling) 60% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Odayla) 20% Customs (Heortling) 0% Customs (Heortling) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Lore (Animal) 15% Manage Household 15% Mineral Lore 10% Peaceful Cut 35% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 60% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 40% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Odayla) 25% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 80% **Stealth (+15%)** Hide 80% Move Quietly 25% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 35% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 35% Dagger 60% Fist 35% Grapple 35% Greatsword 15% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% Whip 15% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 35% Crossbows 80% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 35% Medium Shield 40% Small Shield 35% Spirit Magic: Mobility (1pts) Speedart (1pts) Detect Enemies (1pts) Melee Attacks: Dagger 60% 1D4+2 SR 8 6/6 HP Medium Shield 40% 1D4 SR 7 12/12 HP Ranged Attacks: Composite Bow 35% 1D8+1 SR 1 7/7 HP Rng 100 Heavy Crossbow 80% 2D6+2 SR 1 10/10 HP Rng 120 Light Crossbow 80% 2D4+2 SR 1 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 2/2 HP (16-18) - L Arm Armor: 3 1/1 HP (13-15) - R Arm Armor: 3 1/1 HP (12) - Chest Armor: 3 3/3 HP (9-11) - Abdomen Armor: 3 2/2 HP (5-8) - L Leg Armor: 2 2/2 HP (1-4) - R Leg Armor: 2 2/2 HP Equipment: History: 15 Lunars Cultural Weapons Hide or Quilted Skirt (2pts) Cuirboilli Cuirass (3pts) Sleeping Roll Booty worth 1D100 L
** qerun ** Runes: Air Illusion Beast Homeland: Durulz (Ducks), Occupation: Bandit, Initiate of Cult: Odayla STR: 9, CON: 7, SIZ: 5, DEX: 16, INT: 14, POW: 12, CHA: 19, Derived Stats: Damage Bonus: 0, Hit Points: 6, Magic Points: 12, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 Passions: Love (Family) 70%, Loyalty (Band) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Reputation 5%, Cults: Odayla - Initiate - Rune Points: 3 Runes: Air 80%, Water 65%, Fire/Sky 20%, Illusion 80%, Fertility 50%, Man 20%, Harmony 50%, Disorder 50%, Movement 50%, Truth 20%, Death 50%, Plant 5%, Stasis 50%, Beast 80%, Skills: Swim 85%, Hide 80%, Track 80%, Crossbows 80%, Survival 60%, Dagger 60%, Speak (Heortling) 60%, Sing 55%, Jump 53%, Intimidate 45%, Climb 45%, Spirit Combat 40%, Medium Shield 40%, Dodge 37% Spirit Magic: Mobility (1pts), Speedart (1pts), Detect Enemies (1pts) Attacks: Medium Shield 40% 1D4 SR 7 12/12 HP Dagger 60% 1D4+2 SR 8 6/6 HP Light Crossbow 80% 2D4+2 SR 1 6/6 HP Rng 100 Composite Bow 35% 1D8+1 SR 1 7/7 HP Rng 100 Heavy Crossbow 80% 2D6+2 SR 1 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 2 2/2 HP (16-18) - L Arm Armor: 3 1/1 HP (13-15) - R Arm Armor: 3 1/1 HP (12) - Chest Armor: 3 3/3 HP (9-11) - Abdomen Armor: 3 2/2 HP (5-8) - L Leg Armor: 2 2/2 HP (1-4) - R Leg Armor: 2 2/2 HP Equipment: History: 15 Lunars, Cultural Weapons, Hide or Quilted Skirt (2pts), Cuirboilli Cuirass (3pts), Sleeping Roll, Booty worth 1D100 L,