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Minaranstar Many-Sons
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--- Minaranstar Many-Sons --- Runes: Death Illusion Water Type: Player Character Homeland: Durulz (Ducks) Occupation: Priest Initiate of Cult: Seven Mothers Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Minaranstar Many-Sons is Pretentious and Suspicious. He is a Common adventurer. (He/Him) Stats: Strength: 11 (55%) Constitution: 14 (70%) Size: 6 (30%) Dexterity: 12 (60%) Intelligence: 9 (45%) Power: 14 (70%) Charisma: 14 (70%) Derived Stats: Magic Points: 14 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 3 Damage Bonus: 0 Hit Points: 13 Healing Rate: 3 Movement: Ground: 5 Water: 8 Passions & Reputations: Love (Family) 60% Devotion (any) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Loyalty (Temple) 60% Reputation 15% **Cults: Seven Mothers - Initiate - Rune Points: 1 Elemental Runes: Water 60% Darkness 20% Fire/Sky 40% Air 10% Power Runes: Illusion 75% Death 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 0% Swim 90% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 30% Disguise 10% Fast Talk 30% Intimidate 20% Intrigue 10% Orate 25% Sing 75% Speak (Heortling) 0% Speak (New Pelorian) 25% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 10% Cult Lore (Seven Mothers) 35% Customs (Heortling) 0% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 10% Game 15% Herd 15% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 30% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (New Pelorian) 15% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (+5%)** Meditate 35% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 50% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 35% Worship (Seven Mothers) 25% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 25% Search 25% Track 5% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 25% Medium Shield 30% Small Shield 15% Spirit Magic: Multimissile (2pts) Spell Matrix Enchantment (1pts) Summon (1pts) Disruption (1pts) Rune Spells: Dismiss Darkness Elemental (1pts) Melee Attacks: Fist 25% 1D3 SR 10 0/0 HP Medium Shield 30% 1D4 SR 9 12/12 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts) Heavy scale hauberk (5pts) Cuirboilli greaves & vambraces (3pts) Artifacts & regalia of diety Noble clothing worth 60 L Cultural weapons One riding animal 160 L in coin 450 L in jewelry, vessels and luxury goods
** Minaranstar Many-Sons ** Runes: Death Illusion Water Homeland: Durulz (Ducks), Occupation: Priest, Initiate of Cult: Seven Mothers STR: 11, CON: 14, SIZ: 6, DEX: 12, INT: 9, POW: 14, CHA: 14, Derived Stats: Damage Bonus: 0, Hit Points: 13, Magic Points: 14, Movement- Ground: 5, Water: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 Passions: Loyalty (Temple) 60%, Reputation 15%, Love (Family) 60%, Devotion (any) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Seven Mothers - Initiate - Rune Points: 1 Runes: Darkness 20%, Fire/Sky 40%, Air 10%, Water 60%, Illusion 75%, Death 75%, Skills: Swim 90%, Sing 75%, Climb 50%, Spirit Combat 50%, Jump 36%, Worship (Orlanth) 35%, Meditate 35%, Cult Lore (Seven Mothers) 35%, Fast Talk 30%, Manage Household 30%, Dance 30%, Medium Shield 30%, Homeland Lore (Local) 30%, Boat 30% Spirit Magic: Spell Matrix Enchantment (1pts), Summon (1pts), Disruption (1pts), Multimissile (2pts) Rune Spells: Dismiss Darkness Elemental (1pts) Attacks: Fist 25% 1D3 SR 10 0/0 HP Medium Shield 30% 1D4 SR 9 12/12 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 4 5/5 HP (16-18) - L Arm Armor: 4 4/4 HP (13-15) - R Arm Armor: 4 4/4 HP (12) - Chest Armor: 4 6/6 HP (9-11) - Abdomen Armor: 4 5/5 HP (5-8) - L Leg Armor: 4 5/5 HP (1-4) - R Leg Armor: 4 5/5 HP Equipment: Open helmet (4pts), Heavy scale hauberk (5pts), Cuirboilli greaves & vambraces (3pts), Artifacts & regalia of diety, Noble clothing worth 60 L, Cultural weapons, One riding animal, 160 L in coin, 450 L in jewelry, vessels and luxury goods,