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Harenortarmastarsdottir
Full Character
Stat Block
--- Harenortarmastarsdottir --- Runes: Death Harmony Water Type: Player Character Homeland: Prax: Impala Rider Occupation: Hunter Initiate of Cult: Dormal the Sailor Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Harenortarmastarsdottir is Responsive and Seductive. They is a Common adventurer. (They/Them) Stats: Strength: 13 (65%) Constitution: 16 (80%) Size: 14 (70%) Dexterity: 12 (60%) Intelligence: 16 (80%) Power: 13 (65%) Charisma: 13 (65%) Derived Stats: Hit Points: 17 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6+1 DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: +1D4 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 60% Love (Sea) 60% Reputation 5% **Cults: Dormal the Sailor - Initiate - Rune Points: 1 Elemental Runes: Fire/Sky 50% Earth 20% Water 60% Power Runes: Harmony 75% Death 75% Condition Runes: Skills: **Agility (+0%)** Boat 30% Climb 50% Dodge 24% Drive (Chariot) 5% Jump 36% Ride (Horse) 5% Ride (Impala) 40% Swim 75% **Communication (+5%)** Act 10% Art 10% Bargain 10% Charm 20% Dance 15% Disguise 10% Fast Talk 10% Intimidate 20% Intrigue 10% Orate 15% Sing 15% Speak (Heortling) 0% Speak (Praxian) 55% Speak (Tradetalk) 15% **Knowledge (+5%)** Alchemy 0% Animal Lore 40% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Dormal the Sailor) 25% Cult Lore (Orlanth) 0% Customs (Heortling) 0% Customs (Impala Tribe) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 15% First Aid 15% Game 20% Herd 50% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 15% Mineral Lore 10% Peaceful Cut 30% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 10% Survival 30% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 25% Prepare Corpse 15% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 55% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Dormal the Sailor) 30% Worship (Orlanth) 0% **Manipulation (+5%)** Conceal 20% Craft (Arms) 15% Craft (Woodworking) 25% Devise 10% Play Instrument 10% Sleight 15% **Perception (+5%)** Insight (Species) 25% Listen 40% Scan 40% Search 40% Track 40% **Stealth (+0%)** Hide 20% Move Quietly 10% **Melee (+5%)** 1H Axe 15% 1H Hammer 15% 1H Mace 20% 1H Spear 10% 2H Axe 10% 2H Hammer 10% 2H Mace 15% 2H Spear 20% Battle Axe 15% Broadsword 15% Dagger 25% Fist 30% Grapple 30% Greatsword 10% Kick 20% Kopis 15% Lance 10% Pike 20% Quarterstaff 20% Rapier 10% Shortsword 25% Whip 10% **Ranged (+5%)** Arbalest 15% Axe, Throwing 15% Composite Bow 30% Crossbows 30% Dagger, Throwing 10% Elf Bow 10% Javelin 65% Pole Lasso 10% Rock 20% Self Bow 10% Sling 10% Staff Sling 15% Throwing Dagger 15% Thrown Axe 15% **Shield (+5%)** Large Shield 20% Medium Shield 20% Small Shield 30% Spirit Magic: Farsee (1pts) Repair (4pts) Rune Spells: Float (1pts) Melee Attacks: Small Shield 30% 1D3+1D4 SR 8 8/8 HP Fist 30% 1D3+1D4 SR 9 0/0 HP Ranged Attacks: Thrown Javelin 65% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons Hunting animal Snares Furs worth 120 L
** Harenortarmastarsdottir ** Runes: Death Harmony Water Homeland: Prax: Impala Rider, Occupation: Hunter, Initiate of Cult: Dormal the Sailor STR: 13, CON: 16, SIZ: 14, DEX: 12, INT: 16, POW: 13, CHA: 13, Derived Stats: Magic Points: 13, Damage Bonus: +1D4, Hit Points: 17, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Love (Sea) 60%, Reputation 5%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Dormal the Sailor - Initiate - Rune Points: 1 Runes: Fire/Sky 50%, Earth 20%, Water 60%, Death 75%, Harmony 75%, Skills: Swim 75%, Javelin 65%, Spirit Combat 55%, Speak (Praxian) 55%, Climb 50%, Herd 50%, Ride (Impala) 40%, Animal Lore 40%, Search 40%, Track 40%, Scan 40%, Listen 40%, Jump 36%, Homeland Lore (Local) 35% Spirit Magic: Farsee (1pts), Repair (4pts) Rune Spells: Float (1pts) Attacks: Fist 30% 1D3+1D4 SR 9 0/0 HP Small Shield 30% 1D3+1D4 SR 8 8/8 HP Thrown Javelin 65% 1D10+1D2 SR 3 8/8 HP Rng 20 Hit Locations: (19-20) - Head 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,