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Bast
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--- Bast --- Runes: Earth Illusion Movement Type: Player Character Homeland: Esrolia Occupation: Thief Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 30 L Ransom: 250 L Description: Grandmother Healer, Boldhome campaign, survived, survived interim years, fought at Building Wall Battle, killed, gain Devotion (deity). Mother, died of illness 1616. Bast, Fought in the Battle of Auroch Hills, aided King Broyan +5% battle, +5% devotion, +4% reputation, survived participate in Siege in Nochet, survived +5% battle, Battle of Pennel Ford, survived +5% battle, witnessed Dragonrise Stats: Strength: 15 (75%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 17 (85%) Intelligence: 16 (80%) Power: 14 (70%) Charisma: 13 (65%) Derived Stats: DEX Strike Rank: 1 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 75% Reputation 11% Love (City) 60% Love (Clan) 60% Love (Family) 83% Loyalty (City) 65% Loyalty (Clan) 60% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 60% Earth 80% Darkness 40% Power Runes: Harmony 50% Illusion 75% Movement 75% Fertility 50% Man 50% Beast 50% Disorder 50% Death 50% Truth 25% Stasis 25% Condition Runes: Skills: **Agility (+10%)** Boat 15% Climb 85% Dodge 72% Drive (Chariot) 15% Jump 71% Ride (Horse) 15% Swim 25% **Communication (+5%)** Act 10% Art 10% Bargain 15% Charm 20% Dance 25% Disguise 50% Fast Talk 50% Intimidate 20% Intrigue 15% Orate 45% Sing 30% Speak (Esrolian) 55% Speak (Stormspeech) 25% Speak (Tradetalk) 25% **Knowledge (+5%)** Animal Lore 10% Battle 30% Celestial Lore 10% Customs (Esrolian) 30% Elder Race Lore (Elves) 10% Evaluate 15% Farm 40% First Aid 20% Game 20% Herd 10% Homeland Lore (Local) 35% Manage Household 15% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+5%)** Meditate 10% Prepare Corpse 15% Spirit Combat 40% **Manipulation (+15%)** Conceal 20% Craft (Arms) 25% Devise 30% Play Instrument 20% Sleight 65% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+10%)** Hide 30% Move Quietly 78% **Melee (+15%)** 1H Axe 28% 1H Hammer 25% 1H Mace 30% 1H Spear 30% 2H Axe 20% 2H Hammer 20% 2H Mace 25% 2H Spear 30% Battle Axe 40% Broadsword 25% Dagger 30% Fist 40% Grapple 40% Kick 30% Kopis 25% Lance 20% Pike 30% Quarterstaff 30% Rapier 30% Shortsword 75% **Ranged (+15%)** Arbalest 25% Axe, Throwing 28% Composite Bow 20% Crossbows 53% Dagger, Throwing 20% Elf Bow 20% Javelin 25% Pole Lasso 20% Rock 30% Self Bow 30% Sling 20% Staff Sling 25% Throwing Dagger 25% Thrown Axe 38% **Shield (+15%)** Large Shield 40% Medium Shield 45% Small Shield 45% Spirit Magic: Silence (1pts) Mobility (1pts) Protection (3pts) Detect Trap (1pts) Coordination (2pts) Rune Spells: Leap (1pts) Flight (1pts) Shield (1pts) Melee Attacks: Dagger 30% 1D4+2+1D4 SR 7 6/6 HP Shortsword 75% 1D6+1+1D4 SR 6 12/12 HP Small Shield 45% 1D3+1D4 SR 6 8/8 HP 1H Battle Axe 40% 1D8+2+1D4 SR 6 8/8 HP Ranged Attacks: Heavy Crossbow 53% 2D6+2 SR 1 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Lock picks Jimmy Other appropriate tools Short sword Mask 20m rope w/ grapple Sack Hooded Lantern 30 L in coin Secret thieves mark Buckle, 2pt matrix, Heal 2, heirloom Heavy crossbow 20 quarrels Dagger Small shield
** Bast ** Runes: Earth Illusion Movement Homeland: Esrolia, Occupation: Thief, Initiate of Cult: Orlanth Adventurous STR: 15, CON: 14, SIZ: 14, DEX: 17, INT: 16, POW: 14, CHA: 13, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 60%, Devotion (Orlanth) 75%, Reputation 11%, Love (City) 60%, Love (Clan) 60%, Love (Family) 83%, Loyalty (City) 65%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Earth 80%, Darkness 40%, Air 60%, Man 50%, Beast 50%, Disorder 50%, Death 50%, Truth 25%, Stasis 25%, Fertility 50%, Harmony 50%, Illusion 75%, Movement 75%, Skills: Climb 85%, Move Quietly 78%, Shortsword 75%, Dodge 72%, Jump 71%, Sleight 65%, Speak (Esrolian) 55%, Crossbows 53%, Disguise 50%, Fast Talk 50%, Medium Shield 45%, Small Shield 45%, Orate 45%, Grapple 40% Spirit Magic: Silence (1pts), Mobility (1pts), Protection (3pts), Detect Trap (1pts), Coordination (2pts) Rune Spells: Leap (1pts), Flight (1pts), Shield (1pts) Attacks: Dagger 30% 1D4+2+1D4 SR 7 6/6 HP Shortsword 75% 1D6+1+1D4 SR 6 12/12 HP Small Shield 45% 1D3+1D4 SR 6 8/8 HP 1H Battle Axe 40% 1D8+2+1D4 SR 6 8/8 HP Heavy Crossbow 53% 2D6+2 SR 1 10/10 HP Rng 120 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 1 4/4 HP (13-15) - R Arm Armor: 1 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 1 5/5 HP (1-4) - R Leg Armor: 1 5/5 HP Equipment: Lock picks, Jimmy, Other appropriate tools, Short sword, Mask, 20m rope w/ grapple, Sack, Hooded Lantern, 30 L in coin, Secret thieves mark, Buckle, 2pt matrix, Heal 2, heirloom, Heavy crossbow, 20 quarrels, Dagger, Small shield,