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Saliast Storstar
Full Character
Stat Block
--- Saliast Storstar --- Runes: Air Movement Harmony Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Saliast Storstar is Unassuming and Expert. They is a Heroic adventurer. (They/Them) Stats: Strength: 13 (65%) Constitution: 15 (75%) Size: 12 (60%) Dexterity: 7 (35%) Intelligence: 14 (70%) Power: 12 (60%) Charisma: 10 (50%) Derived Stats: Spirit Damage: 1D6 DEX Strike Rank: 4 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 12 Movement: Ground: 8 Passions & Reputations: Hate (Chaos) 60% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 70% Reputation 20% **Cults: Orlanth - Initiate - Rune Points: 3 Elemental Runes: Darkness 60% Air 90% Earth 40% Power Runes: Harmony 85% Movement 85% Condition Runes: Skills: **Agility (-5%)** Boat 0% Climb 35% Dodge 9% Drive (Chariot) 0% Jump 26% Ride (Horse) 0% Swim 10% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 60% Sing 30% Speak (Heortling) 0% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 25% Game 20% Herd 45% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 20% Manage Household 70% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+0%)** Meditate 5% Prepare Corpse 10% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% **Manipulation (+0%)** Conceal 5% Craft (Arms) 35% Devise 5% Play Instrument 15% Sleight 10% **Perception (+5%)** Insight (Species) 25% Listen 30% Scan 50% Search 30% Track 10% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 10% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 20% Broadsword 65% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 25% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 65% Medium Shield 30% Small Shield 15% Spirit Magic: Heal (2pts) Bladesharp (1pts) Demoralize (2pts) Disruption (1pts) Rune Spells: Wind Warp (1pts) Summons of Evil (3pts) Increase/Decrease Wind (1pts) Melee Attacks: Broadsword 65% 1D8+1+1D4 SR 8 12/12 HP Large Shield 65% 1D6+1D4 SR 9 16/16 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Saliast Storstar ** Runes: Air Movement Harmony Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth STR: 13, CON: 15, SIZ: 12, DEX: 7, INT: 14, POW: 12, CHA: 10, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 12, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Reputation 20%, Hate (Chaos) 60%, Love (Family) 60%, Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Cults: Orlanth - Initiate - Rune Points: 3 Runes: Earth 40%, Darkness 60%, Air 90%, Harmony 85%, Movement 85%, Skills: Manage Household 70%, Large Shield 65%, Broadsword 65%, Orate 60%, Scan 50%, Spirit Combat 45%, Herd 45%, Climb 35%, Homeland Lore (Local) 35%, Craft (Arms) 35%, Farm 35%, Medium Shield 30%, Sing 30%, Listen 30% Spirit Magic: Heal (2pts), Bladesharp (1pts), Demoralize (2pts), Disruption (1pts) Rune Spells: Wind Warp (1pts), Summons of Evil (3pts), Increase/Decrease Wind (1pts) Attacks: Broadsword 65% 1D8+1+1D4 SR 8 12/12 HP Large Shield 65% 1D6+1D4 SR 9 16/16 HP Light Crossbow 25% 2D4+2 SR 4 6/6 HP Rng 100 Hit Locations: (19-20) - Head Armor: 2 5/5 HP (16-18) - L Arm Armor: 2 4/4 HP (13-15) - R Arm Armor: 2 4/4 HP (12) - Chest Armor: 2 6/6 HP (9-11) - Abdomen Armor: 2 5/5 HP (5-8) - L Leg Armor: 2 5/5 HP (1-4) - R Leg Armor: 2 5/5 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),