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Hendrinor Shield
Full Character
Stat Block
--- Hendrinor Shield --- Runes: Movement Man Air Type: Player Character Homeland: Sartar Occupation: Farmer Initiate of Cult: Orlanth Standard of Living: Free Income: 80 L Ransom: 500 L Description: Hendrinor Shield is Irreverent and Shy. He is a Common adventurer. (He/Him) Stats: Strength: 15 (75%) Constitution: 11 (55%) Size: 10 (50%) Dexterity: 12 (60%) Intelligence: 10 (50%) Power: 8 (40%) Charisma: 12 (60%) Derived Stats: Damage Bonus: +1D4 Hit Points: 11 Healing Rate: 2 Magic Points: 8 Spirit Damage: 1D6 DEX Strike Rank: 3 SIZ Strike Rank: 2 Movement: Ground: 8 Passions & Reputations: Loyalty (Tribe) 60% Honor 60% Reputation 10% Love (Family) 70% Loyalty (Clan) 60% **Cults: Orlanth - Initiate - Rune Points: 1 Elemental Runes: Air 70% Darkness 40% Fire/Sky 20% Power Runes: Man 75% Movement 75% Condition Runes: Skills: **Agility (+0%)** Boat 5% Climb 60% Dodge 24% Drive (Chariot) 5% Jump 46% Ride (Horse) 10% Swim 15% **Communication (+0%)** Act 5% Art 5% Bargain 5% Charm 15% Dance 15% Disguise 5% Fast Talk 5% Intimidate 15% Intrigue 5% Orate 55% Sing 30% Speak (Heortling) 0% Speak (Stormspeech) 35% Speak (Tradetalk) 10% **Knowledge (+0%)** Alchemy 0% Animal Lore 5% Battle 10% Bureacracy 0% Celestial Lore 5% Cult Lore (Orlanth) 15% Customs (Heortling) 25% Elder Race Lore (Elves) 5% Evaluate 10% Farm 30% First Aid 20% Game 15% Herd 30% Homeland Lore (Local) 30% Library Use 0% Lore (Local) 0% Manage Household 50% Mineral Lore 5% Peaceful Cut 10% Plant Lore 5% Read/Write (Old Tarsh) 0% Shiphandling 0% Survival 15% Treat Disease 5% Treat Poison 5% **Magic (-5%)** Meditate 0% Prepare Corpse 5% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 30% Spirit Dance 0% Spirit Lore 0% Spirit Travel 5% Understand Herd Beast 0% Worship (Orlanth) 15% **Manipulation (+0%)** Conceal 5% Craft (Arms) 10% Devise 5% Play Instrument 5% Sleight 10% **Perception (+0%)** Insight (Species) 20% Listen 25% Scan 35% Search 25% Track 5% **Stealth (+0%)** Hide 10% Move Quietly 10% **Melee (+0%)** 1H Axe 10% 1H Hammer 20% 1H Mace 15% 1H Spear 15% 2H Axe 5% 2H Hammer 5% 2H Mace 10% 2H Spear 15% Battle Axe 35% Broadsword 25% Dagger 25% Fist 25% Grapple 25% Greatsword 5% Kick 15% Kopis 10% Lance 5% Pike 15% Quarterstaff 15% Rapier 5% Shortsword 10% Whip 5% **Ranged (+0%)** Arbalest 10% Axe, Throwing 10% Composite Bow 5% Crossbows 25% Dagger, Throwing 5% Elf Bow 5% Javelin 20% Pole Lasso 5% Rock 15% Self Bow 5% Sling 15% Staff Sling 10% Throwing Dagger 10% Thrown Axe 10% **Shield (+0%)** Large Shield 40% Medium Shield 30% Small Shield 15% Spirit Magic: Heal (3pts) Demoralize (2pts) Rune Spells: Increase/Decrease Wind (1pts) Melee Attacks: Large Shield 40% 1D6+1D4 SR 8 16/16 HP 1H Battle Axe 35% 1D8+2+1D4 SR 8 8/8 HP Ranged Attacks: Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Foodstuffs and livestock worth 120 L Cultural Weapons Sickle Hammer Two draft oxen composite helm (3pts)
** Hendrinor Shield ** Runes: Movement Man Air Homeland: Sartar, Occupation: Farmer, Initiate of Cult: Orlanth STR: 15, CON: 11, SIZ: 10, DEX: 12, INT: 10, POW: 8, CHA: 12, Derived Stats: Magic Points: 8, Damage Bonus: +1D4, Hit Points: 11, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 Passions: Honor 60%, Reputation 10%, Love (Family) 70%, Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Cults: Orlanth - Initiate - Rune Points: 1 Runes: Air 70%, Darkness 40%, Fire/Sky 20%, Movement 75%, Man 75%, Skills: Climb 60%, Orate 55%, Manage Household 50%, Jump 46%, Large Shield 40%, Battle Axe 35%, Scan 35%, Speak (Stormspeech) 35%, Herd 30%, Sing 30%, Homeland Lore (Local) 30%, Spirit Combat 30%, Medium Shield 30%, Farm 30% Spirit Magic: Heal (3pts), Demoralize (2pts) Rune Spells: Increase/Decrease Wind (1pts) Attacks: Large Shield 40% 1D6+1D4 SR 8 16/16 HP 1H Battle Axe 35% 1D8+2+1D4 SR 8 8/8 HP Light Crossbow 25% 2D4+2 SR 3 6/6 HP Rng 100 Hit Locations: (19-20) - Head 4/4 HP (16-18) - L Arm 3/3 HP (13-15) - R Arm 3/3 HP (12) - Chest 5/5 HP (9-11) - Abdomen 4/4 HP (5-8) - L Leg 4/4 HP (1-4) - R Leg 4/4 HP Equipment: Foodstuffs and livestock worth 120 L, Cultural Weapons, Sickle, Hammer, Two draft oxen, composite helm (3pts),