The Cradle of Heroes
Open Content
All Heroes
Crafted Heroes
Random Heroes
Factions
Encounters
Backgrounds
Homelands
Occupations
Cults
About
Login
Login
Register
Login with Google
Search
Reagnor
Full Character
Stat Block
--- Reagnor --- Runes: Air Movement Truth Type: Player Character Homeland: Sartar Occupation: Noble Initiate of Cult: Orlanth Adventurous Standard of Living: Noble Income: 200 L Ransom: 1000 L Description: Stats: Strength: 16 (80%) Constitution: 14 (70%) Size: 14 (70%) Dexterity: 14 (70%) Intelligence: 13 (65%) Power: 14 (70%) Charisma: 18 (90%) Derived Stats: DEX Strike Rank: 2 SIZ Strike Rank: 2 Damage Bonus: +1D4 Hit Points: 15 Healing Rate: 3 Magic Points: 14 Spirit Damage: 1D6+1 Movement: Ground: 8 Passions & Reputations: Devotion (Orlanth) 60% Honor 60% Loyalty 70% Devotion 70% Reputation 15% Love (Family) 60% Loyalty (Clan) 60% Loyalty (Tribe) 70% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 100% Earth 50% Fire/Sky 20% Power Runes: Harmony 50% Illusion 25% Beast 50% Stasis 25% Man 50% Death 50% Truth 75% Movement 75% Fertility 50% Disorder 50% Condition Runes: Skills: **Agility (+5%)** Boat 10% Climb 45% Dodge 33% Drive (Chariot) 10% Jump 57% Ride (Horse) 10% Ride (Horse) 25% Swim 20% **Communication (+10%)** Act 15% Art 15% Bargain 15% Charm 25% Dance 25% Disguise 15% Fast Talk 15% Intimidate 25% Intrigue 25% Orate 65% Sing 40% Speak (Heortling) 0% Speak (Heortling) 60% Speak (Stormspeech) 30% Speak (Tradetalk) 20% Speak (Tradetall) 20% **Knowledge (+5%)** Alchemy 0% Animal Lore 10% Battle 15% Bureacracy 0% Celestial Lore 10% Cult Lore (Orlanth) 0% Cult Lore (Orlanth) 20% Customs (Heortling) 0% Customs (Heortling) 30% Customs (Orlanthi) 40% Elder Race Lore (Elves) 10% Evaluate 15% Farm 35% First Aid 15% Game 20% Herd 20% Homeland Lore (Local) 35% Library Use 0% Lore (Local) 0% Manage Household 45% Mineral Lore 10% Peaceful Cut 15% Plant Lore 10% Read/Write (Old Tarsh) 0% Read/Write (Sartarite) 15% Shiphandling 0% Survival 20% Treat Disease 10% Treat Poison 10% **Magic (+10%)** Meditate 35% Prepare Corpse 20% Sense Assassin 0% Sense Chaos 0% Sorcery (Spell) 0% Spirit Combat 45% Spirit Dance 0% Spirit Lore 0% Spirit Travel 0% Understand Herd Beast 0% Worship (Orlanth) 0% Worship (Orlanth) 45% **Manipulation (+10%)** Conceal 15% Craft (Arms) 20% Devise 15% Play Instrument 15% Sleight 20% **Perception (+5%)** Insight (Species) 25% Insight (Human) 35% Listen 30% Scan 30% Search 30% Track 10% **Stealth (+5%)** Hide 15% Move Quietly 15% **Melee (+10%)** 1H Axe 20% 1H Hammer 20% 1H Mace 25% 1H Spear 25% 2H Axe 15% 2H Hammer 15% 2H Mace 20% 2H Spear 25% Battle Axe 30% Broadsword 110% Dagger 45% Fist 35% Grapple 35% Kick 25% Kopis 20% Lance 15% Pike 25% Quarterstaff 25% Rapier 15% Shortsword 20% **Ranged (+10%)** Arbalest 20% Axe, Throwing 20% Composite Bow 60% Crossbows 35% Dagger, Throwing 15% Elf Bow 15% Javelin 30% Pole Lasso 15% Rock 25% Self Bow 15% Sling 15% Staff Sling 20% Throwing Dagger 20% Thrown Axe 20% **Shield (+10%)** Large Shield 100% Medium Shield 40% Small Shield 25% Spirit Magic: Heal (5pts) Mobility (0pts) Bladesharp (4pts) Protection (3pts) Countermagic (3) (0pts) Rune Spells: Flight (1pts) Lightning (1pts) Summon Elemental (1pts) Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Bronze cuirass (6pts) Bronze greaves (6pts) Closed helmet (5pts) cultural weapons two riding animals noble clothing (60L) 200 L in coing 450 L in jewelry, vessels and luxury goods
** Reagnor ** Runes: Air Movement Truth Homeland: Sartar, Occupation: Noble, Initiate of Cult: Orlanth Adventurous STR: 16, CON: 14, SIZ: 14, DEX: 14, INT: 13, POW: 14, CHA: 18, Derived Stats: Damage Bonus: +1D4, Hit Points: 15, Magic Points: 14, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 70%, Devotion (Orlanth) 60%, Honor 60%, Loyalty 70%, Devotion 70%, Reputation 15%, Love (Family) 60%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Air 100%, Earth 50%, Fire/Sky 20%, Fertility 50%, Truth 75%, Movement 75%, Disorder 50%, Harmony 50%, Illusion 25%, Beast 50%, Stasis 25%, Man 50%, Death 50%, Skills: Broadsword 110%, Large Shield 100%, Orate 65%, Speak (Heortling) 60%, Composite Bow 60%, Jump 57%, Spirit Combat 45%, Dagger 45%, Climb 45%, Manage Household 45%, Worship (Orlanth) 45%, Sing 40%, Medium Shield 40%, Customs (Orlanthi) 40% Spirit Magic: Protection (3pts), Countermagic (3) (0pts), Heal (5pts), Mobility (0pts), Bladesharp (4pts) Rune Spells: Flight (1pts), Lightning (1pts), Summon Elemental (1pts) Hit Locations: (19-20) - Head Armor: 5 5/5 HP (16-18) - L Arm Armor: 5 4/4 HP (13-15) - R Arm Armor: 5 4/4 HP (12) - Chest Armor: 5 6/6 HP (9-11) - Abdomen Armor: 5 5/5 HP (5-8) - L Leg Armor: 5 5/5 HP (1-4) - R Leg Armor: 5 5/5 HP Equipment: Bronze cuirass (6pts), Bronze greaves (6pts), Closed helmet (5pts), cultural weapons, two riding animals, noble clothing (60L), 200 L in coing, 450 L in jewelry, vessels and luxury goods,