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Flaming Hippogriff
Full Character
Stat Block
--- Flaming Hippogriff --- Runes: Fire/Sky Air Type: Creature Description: An exceedingly rare creature, the hippogriffs are the pure descendants of Hippogriff from before the Great Darkness. They have a horse’s body with the wings and foreclaws of eagles. They roam the high mountains and clouds and only rarely come to earth. The young are tamable if raised from the egg. When they hatch, the prospective master must roll POW+CHA or less on D100 to tame the hippogriff. If successful, the prospective master must make a Ride roll at half chance to break the young hippogriff. If tamed, the creature remains loyal only to its master. If the taming fails, then the hapless rider is carried up into the sky and dropped from a height of 1D10×10 meters. Stats: Strength: 25 (125%) Constitution: 13 (65%) Size: 22 (110%) Dexterity: 17 (85%) Intelligence: 6 (30%) Power: 13 (65%) Charisma: 10 (50%) Derived Stats: SIZ Strike Rank: 0 Damage Bonus: +2D6 Hit Points: 16 Healing Rate: 3 Magic Points: 13 Spirit Damage: 1D6 DEX Strike Rank: 1 Movement: Ground: 8 Passions & Reputations: Reputation 5% Love (Freedom) 60% Elemental Runes: Fire/Sky 90% Air 75% Power Runes: Man 50% Disorder 50% Beast 50% Harmony 50% Death 50% Fertility 50% Truth 50% Stasis 50% Illusion 50% Movement 50% Condition Runes: Skills: Claw 75% Scan 70% Dodge 40% Fly 90% Bite 75% Powers: Flight: Move 12/12 (Fly) On Fire: Creatures coming within 3 yards take 1d6 fire damage to their basic hit points. Melee Attacks: Claw 75% 1d6+2D6 SR 5 0/0 HP Bite 75% 1d10+2D6 SR 5 0/0 HP Hit Locations: (19-20) - Head Armor: 3 6/6 HP (17-18) - R Foreleg Armor: 3 6/6 HP (15-16) - L Foreleg Armor: 3 6/6 HP (13-14) - R Wing Armor: 3 5/5 HP (11-12) - L Wing Armor: 3 5/5 HP (10) - Forequarters Armor: 3 7/7 HP (7-9) - Hindquarters Armor: 3 7/7 HP (4-6) - L Hind Leg Armor: 3 6/6 HP (1-3) - R Hind Leg Armor: 3 6/6 HP
** Flaming Hippogriff ** Runes: Fire/Sky Air STR: 25, CON: 13, SIZ: 22, DEX: 17, INT: 6, POW: 13, CHA: 10, Derived Stats: Hit Points: 16, Magic Points: 13, Damage Bonus: +2D6, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Passions: Love (Freedom) 60%, Reputation 5%, Runes: Air 75%, Fire/Sky 90%, Movement 50%, Truth 50%, Stasis 50%, Illusion 50%, Man 50%, Disorder 50%, Beast 50%, Harmony 50%, Death 50%, Fertility 50%, Skills: Fly 90%, Bite 75%, Claw 75%, Scan 70%, Dodge 40% Powers: Flight: Move 12/12 (Fly) On Fire: Creatures coming within 3 yards take 1d6 fire damage to their basic hit points. Attacks: Claw 75% 1d6+2D6 SR 5 0/0 HP Bite 75% 1d10+2D6 SR 5 0/0 HP Hit Locations: (19-20) - Head Armor: 3 6/6 HP (17-18) - R Foreleg Armor: 3 6/6 HP (15-16) - L Foreleg Armor: 3 6/6 HP (13-14) - R Wing Armor: 3 5/5 HP (11-12) - L Wing Armor: 3 5/5 HP (10) - Forequarters Armor: 3 7/7 HP (7-9) - Hindquarters Armor: 3 7/7 HP (4-6) - L Hind Leg Armor: 3 6/6 HP (1-3) - R Hind Leg Armor: 3 6/6 HP