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--- --- Runes: Air Man Illusion Type: Player Character Homeland: Sartar Occupation: Hunter Initiate of Cult: Orlanth Adventurous Standard of Living: Poor Income: 40 L Ransom: 250 L Description: Stats: Strength: 10 (50%) Constitution: 16 (80%) Size: 13 (65%) Dexterity: 10 (50%) Intelligence: 15 (75%) Power: 9 (45%) Charisma: 12 (60%) Derived Stats: DEX Strike Rank: 3 SIZ Strike Rank: 2 Damage Bonus: 0 Hit Points: 17 Healing Rate: 3 Magic Points: 9 Spirit Damage: 1D6 Movement: Ground: 8 Passions & Reputations: Love (Family) 70% Loyalty (Clan) 60% Loyalty (Tribe) 60% Devotion (Orlanth) 60% Fear 60% Devotion 60% Reputation 17% **Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Elemental Runes: Air 100% Earth 40% Fire/Sky 20% Power Runes: Stasis 50% Harmony 50% Disorder 50% Illusion 75% Movement 50% Man 85% Beast 15% Death 50% Truth 25% Fertility 50% Skills: **Agility (+0%)** Dodge 20% Jump 30% Ride (Boar) 10% **Communication (+0%)** Dance 15% Orate 45% Sing 45% Speak (Heortling) 50% Speak (Stormspeech) 20% Speak (Tradetalk) 10% **Knowledge (+5%)** Cult Lore (Orlanth) 20% Customs (Heortling) 30% Farm 35% Herd 20% Lore (Animal) 35% Lore (Local) 15% **Magic (+0%)** Meditate 5% Spirit Combat 35% Worship (Orlanth) 20% **Manipulation (+5%)** Conceal 20% **Perception (+5%)** Listen 40% Scan 40% Track 40% **Stealth (+0%)** Hide 20% **Melee (+5%)** 1H Axe 25% 1H Spear 45% Battle Axe 25% Broadsword 30% Dagger 55% **Ranged (+5%)** Composite Bow 75% Javelin 25% **Shield (+5%)** Large Shield 30% Medium Shield 35% Spirit Magic: Bladesharp (0pts) Disruption (0pts) Detect Enemies (0pts) Rune Spells: Dismiss Elemental (1pts) Summon Elemental (1pts) Melee Attacks: Great Axe 45% 2D6+2 SR 7 10/10 HP Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: History: 6 Lunars Cultural Weapons Hunting animal Snares Furs worth 120 L
** ** Runes: Air Man Illusion Homeland: Sartar, Occupation: Hunter, Initiate of Cult: Orlanth Adventurous STR: 10, CON: 16, SIZ: 13, DEX: 10, INT: 15, POW: 9, CHA: 12, Derived Stats: Hit Points: 17, Magic Points: 9, Damage Bonus: 0, Movement- Ground: 8, HP: -1 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 Passions: Loyalty (Clan) 60%, Loyalty (Tribe) 60%, Devotion (Orlanth) 60%, Fear 60%, Devotion 60%, Reputation 17%, Love (Family) 70%, Cults: Orlanth Adventurous - Initiate - Rune Points: 3 Runes: Fire/Sky 20%, Air 100%, Earth 40%, Harmony 50%, Disorder 50%, Illusion 75%, Movement 50%, Stasis 50%, Beast 15%, Death 50%, Truth 25%, Fertility 50%, Man 85%, Skills: Composite Bow 75%, Dagger 55%, Speak (Heortling) 50%, Sing 45%, Orate 45%, 1H Spear 45%, Track 40%, Listen 40%, Scan 40%, Medium Shield 35%, Farm 35%, Spirit Combat 35%, Lore (Animal) 35%, Broadsword 30% Spirit Magic: Disruption (0pts), Detect Enemies (0pts), Bladesharp (0pts) Rune Spells: Dismiss Elemental (1pts), Summon Elemental (1pts) Attacks: Great Axe 45% 2D6+2 SR 7 10/10 HP Hit Locations: (19-20) - Head Armor: 5 6/6 HP (16-18) - L Arm 5/5 HP (13-15) - R Arm 5/5 HP (12) - Chest 7/7 HP (9-11) - Abdomen 6/6 HP (5-8) - L Leg 6/6 HP (1-4) - R Leg 6/6 HP Equipment: History: 6 Lunars, Cultural Weapons, Hunting animal, Snares, Furs worth 120 L,